Krafton Q1 revenue up 56.9% to $931m, driven by mobile content
Krafton posted record Q1 results, with revenue up 56.9% year over year to ₩1.37 trillion ($931 million) and operating profit at ₩561.6 billion ($381.3 million). Mobile was the biggest contributor at ₩702.7 billion ($477 million), helped by premium content, IP collaborations, and a 17% increase in paying users for Battlegrounds Mobile India after server upgrades and more content.
For devs, the interesting part is that this isn’t just a finance story: it shows how live ops, regional tuning, and content cadence are still doing the heavy lifting for large-scale games. PC revenue also climbed to ₩363.9 billion ($247.1 million) on PUBG: Battlegrounds live service updates, while the franchise itself grew 24% YoY and crossed ₩1 trillion in revenue. Krafton also reaffirmed its AI-first strategy through its AI for Game initiative, framing AI as a way to improve gameplay experiences and company-wide productivity.
“delivering differentiated gameplay experiences using AI”
- what
- Krafton reported Q1 revenue of ₩1.37 trillion ($931 million), up 56.9% YoY, with operating profit of ₩561.6 billion ($381.3 million).
- who
- Krafton, driven mainly by PUBG-related revenue and Battlegrounds Mobile India.
- when
- Q1 2025 earnings; Krafton also referenced its AI-first strategy announced last October.
- impact
- Shows how live service content, regional mobile ops, and monetization tuning can materially move revenue at scale.
Strong revenue growth and clear live-service momentum, with AI investment continuing.
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