Guerrilla Games co-founder Arjan Brussee announces plans to build European-based games engine
Guerrilla co-founder Arjan Brussee says he’s developing Immense Engine, a new game engine he wants positioned as a European alternative to Unreal and Unity. His stated goal is a fully European-hosted stack, built by Europeans and aligned with European rules and guidelines, which is a notable angle for studios thinking about sovereignty, compliance, and long-term dependency risk.
Brussee also says the engine will be designed around AI-assisted development rather than retrofitted into older workflows. He argues current engines are still centered on mouse-driven editor workflows and that AI agents could let smaller teams do far more work. That makes this relevant not just as an engine announcement, but as a signal about where tooling and production pipelines may be headed.
“No one is currently making an engine that is fully European-hosted, built by Europeans, and complies with European rules and guidelines.”
- what
- Arjan Brussee announced plans for Immense Engine, a European alternative to Unreal and Unity.
- who
- Brussee is the Guerrilla Games co-founder; he previously spent eight years at Epic Games and worked on Unreal Engine.
- who
- He also co-founded Boss Key Productions and previously served as an executive producer at Electronic Arts.
- impact
- The pitch targets studios that care about European hosting, regulatory compliance, and reducing dependence on US-based engine vendors.
Interesting strategic idea, but still just an announcement.
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