Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

GamesIndustry.biz
GamesIndustry.biz
· 2 months, 1 week ago • Lewis Packwood

What does the future of external development look like?

Briefing

External development is moving beyond asset production and port support into a more central part of how games are built. Senior figures across the space expect partners to take on features, pipelines, live content, and even major slices of full game development as publishers stay cautious after years of expansion and layoffs.

Claude Bordeleau of Winking Studios sees the market splitting between large providers that can handle complex, multi-discipline work and boutique teams with rare expertise. He also argues that the real differentiator is trust: clear communication, IP protection, accountability, and leadership that can bridge Western-facing creative direction with production depth in Asia and other regions.

AI is expected to automate repetitive work, but not replace the need for taste, judgment, and creative ownership. The bigger effect may be that players expect more content, more responsiveness, and higher production values, pushing external teams toward higher-value technical and creative contributions rather than pure throughput.

Other leaders see the business model changing as well. Xu Xiaojun of Studio Gobo expects reduced overall demand but greater reliance on external teams, while Stuart Muckley of Code Wizards Group predicts more project-based financing, per-game legal entities, and a stronger move toward specialist service providers. In that model, risk management, payment terms, and IP protection become as important as raw production capacity.

“External development is moving from capacity support to capability support.”

— Claude Bordeleau · Describing the shift in what publishers expect from partners
At a glance
what
External development is increasingly being treated as strategic capability support, not just extra production capacity.
who
Claude Bordeleau of Winking Studios, Xu Xiaojun of Studio Gobo, and Stuart Muckley of Code Wizards Group outlined the shift.
when
The change is being driven now, after the industry’s recent over-expansion, layoffs, and budget tightening.
impact
Studios may rely more on external partners for co-dev, pipelines, live content, and specialist work, while risk and IP protection become bigger concerns.
Signal Mixed

More opportunity for exdev, but also more risk and pressure on margins.

Discuss

Follow AI updates

See relevant stories in your personalized news feed.

Sign in to follow

Continue on GameDev.net

Useful next steps related to this story.

Game development news without the noise

One useful weekly briefing. No daily flood.

Sending your confirmation email…

Discussion

Loading comments...

Story Timeline (8 sources)

Story covered over 8 days • First reported by GamesIndustry.biz