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arXiv cs.GR
arXiv cs.GR Research
· 9 months, 3 weeks ago • Alexander Goslin

InfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generation

Briefing

The InfiniteDiffusion algorithm represents a significant leap in terrain generation technology, allowing developers to create expansive, realistic worlds without the constraints of traditional procedural noise methods. By achieving a performance boost of up to 9 times orbital velocity on consumer GPUs, this tool enables real-time generation of detailed terrains, making it a game-changer for graphics programmers and designers alike.

This approach integrates a hierarchical stack of diffusion models and a compact Laplacian encoding, ensuring stability across vast dynamic ranges. With its open-source infinite-tensor framework, developers can manipulate unbounded tensors efficiently, paving the way for the next generation of immersive virtual environments. The implications for game development are profound, as this technology could redefine how expansive worlds are crafted and experienced.

“This positions diffusion models as a practical foundation for infinite virtual worlds.”

— Alexander Goslin · Discussing the potential impact of InfiniteDiffusion
Original source
Read on arXiv cs.GR
At a glance
what
Introduction of InfiniteDiffusion algorithm for terrain generation
who
Developed by Alexander Goslin
when
First submitted on 9 Dec 2025, last revised on 3 May 2026
impact
Enables realistic terrain generation at interactive rates
Signal Positive

The innovation promises significant advancements in terrain generation.

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