"Crowdfunding is fundamentally a marketing and a community exercise" – What developers need to know about funding a game with Kickstarter in 2026
GamesIndustry.biz says Kickstarter remains a workable option for game funding in 2026, but the bar is much higher than it was in the platform’s boom years. Ico Partners’ Thomas Bidaux found that games raised $26 million on Kickstarter in 2025, matching 2024, with 443 funded projects, 55 campaigns above $100,000, and 11 above $500,000.
The practical shift is that studios can no longer pitch a rough concept and expect traction. Bidaux says campaigns now need release-quality footage, ideally a demo, plus an audience that is already engaged before launch. He recommends at least three months of pre-launch marketing, while Ironward’s Hrvoje Horvatek argues studios should not launch until they have at least 500 followers.
Skyhook Games’ David Harper, which used Kickstarter for Lawn Mowing Simulator 2, says the biggest challenge is not just visibility but volatility: fake pledges and withdrawn backing can derail a campaign late in the run. In one case, a removed pledge pushed the project back under target in the final 24 hours, forcing Kickstarter to extend the campaign.
There’s also a broader warning from Timeless Toucan’s Daniel Milo, who argues crowdfunding can punish teams that rely on Steam key sales and can leave studios with a “funded” project that is still under-scoped. For experienced teams, the message is clear: Kickstarter can still work, but only when the game, community, and marketing machine are already largely in place.
“Crowdfunding is fundamentally a marketing and a community exercise.”
- what
- Kickstarter remains a viable but demanding way to fund games, with crowdfunding framed as marketing and community building first.
- who
- GamesIndustry.biz, Ico Partners’ Thomas Bidaux, Skyhook Games’ David Harper, Ironward’s Hrvoje Horvatek, and Timeless Toucan’s Daniel Milo.
- when
- 2025 funding data; early indicators suggest 2026 will track a similar pace.
- impact
- Studios need near-finished builds, demos, and prebuilt audiences before launching campaigns.
Viable funding path, but much harder and riskier now
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