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Freya Holmér
Freya Holmér Video
· 9 months, 3 weeks ago • Freya Holmér

Silksong vs Game Dev - Live Analysis/2nd Playthrough

Briefing

In her latest exploration of Silksong, Freya Holmér reflects on her first playthrough, which took 90 hours to achieve a 100% true ending. She aims to dissect the game's design choices, particularly its difficulty balance and minor frustrations that can significantly impact player experience. This second playthrough is not just for personal enjoyment; it may culminate in a detailed review or critique video that could provide insights for fellow developers.

Freya's journey through Silksong, following her experiences with Hollow Knight and Nine Sols, highlights the importance of player feedback in game design. Developers should pay attention to her observations on mechanics like healing, enemy damage, and the iterative nature of indie game development, as these elements can inform their own projects and enhance player satisfaction.

“Silksong's difficulty is fine, but minor things cause significant frustration.”

— Freya Holmér · Reflecting on her gameplay experience.
Original source
Watch on Freya Holmér
At a glance
what
Freya is analyzing Silksong's design in a second playthrough.
who
Freya Holmér, a game developer and content creator.
when
Current analysis is ongoing; first playthrough took 90 hours.
impact
Insights may help designers improve game mechanics and player engagement.
Signal Positive

Freya's enthusiasm for analyzing and improving game design is evident.

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Story Timeline (4 sources)

December 12, 2025
December 14, 2025
December 15, 2025
Game Maker's Toolkit •
The World Design of Hollow Knight: Silksong
Story covered over 3 days • First reported by Freya Holmér