Skip to main content
GameDev.net gamedev.net
Developer Blog

This is a developer's personal perspective or experience. Views expressed are those of the author.

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

Khronos
Khronos Blog
· 11 months, 2 weeks ago • Khronos Group (webservices@khronosgroup.org)

Project Dogwalk: Stress-Testing Blender-to-Godot Interoperability with glTF

Briefing

Project Dogwalk is Blender Studio's initiative to stress-test Blender-to-Godot interoperability using glTF in game development. This four-month project aims to create a polished game, enhancing real-world production workflows and inspiring new features for developers.

Original source
Read on Khronos
Discuss

Follow godot updates

See relevant stories in your personalized news feed.

Sign in to follow

Continue on GameDev.net

Useful next steps related to this story.

Game development news without the noise

One useful weekly briefing. No daily flood.

Sending your confirmation email…

Discussion

Loading comments...