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Taketwo News

The latest Taketwo coverage curated for game developers.

Take-Two CEO Strauss Zelnick says GTA VI needs to be 'marketed aggressively' despite global brand awareness

Game Developer reports that Take-Two CEO Strauss Zelnick says GTA VI still needs aggressive marketing, even with the franchise’s massive global awareness. His point is that brand recognition alone won’t …

News Game Developer · 4 days, 22 hours ago
GTA 6 extended look reaches 31.1m views on Netflix in four days, making it the most-viewed title last week

GamesIndustry.biz reports that GTA 6’s extended look pulled 31.1 million Netflix views in four days, making it the platform’s most-watched title last week. The 30-minute preview then hit YouTube, where …

News GamesIndustry.biz · 2 weeks, 6 days ago
Jobs roundup: September 2026 | Amir Satvat joins 1Up Ventures as a general partner

Amir Satvat has joined 1Up Ventures as general partner after leaving Tencent Games, bringing his job-networking work at ASGC into a more direct investing role. The September hiring roundup also …

News GamesIndustry.biz · 3 weeks ago
Report: Take-Two subpoenas Microsoft and Discord in bid to halt extensive Grand Theft Auto VI leak

Take-Two is moving to choke off a widening GTA VI leak tied to an entity calling itself Cyberleek, which may have access to a playable build. The company has subpoenaed …

News Game Developer · 1 month ago
Sensor Tower: 89% of GTA6 preorders are for the $100 ultimate edition

Sensor Tower says 89% of GTA6 preorders are for the $100 Ultimate Edition, a striking premium skew for a $80/$100 split. The pattern is even stronger on Xbox than PlayStation, …

News GamesIndustry.biz · 1 month, 1 week ago
Strauss Zelnick: Netflix debut is merely "one of the hors d'oeuvres" for full GTA 6 launch; pre-order numbers are "unprecedented and astonishing"

Take-Two is treating GTA 6's Netflix gameplay debut as just the first step in a much larger marketing push. Strauss Zelnick says pre-orders are already “unprecedented and astonishing,” but he’s …

News GamesIndustry.biz · 1 month, 2 weeks ago
Take-Two Q1 results include net bookings ahead of guidance, a slight increase in revenue, and cancellation of unannounced "new core IP" game

Take-Two posted Q1 net bookings ahead of guidance, driven by NBA 2K, GTA, and Zynga, while revenue rose 2% to $1.53 billion. The bigger development for devs is a $43.4 …

News GamesIndustry.biz · 1 month, 2 weeks ago
GTA 6: Will $80 be the new standard, and will more publishers start to skip physical releases?

Rockstar has priced GTA 6 at $79.99 for the standard edition and $99.99 for the ultimate edition, with physical copies shipping as download codes instead of discs. The move pushes …

News GamesIndustry.biz · 2 months, 4 weeks ago
Report: Former Xbox president Sarah Bond and Take-Two CEO Strauss Zelnick linked to Peter Thiel's secret society

Leaks tying Sarah Bond, Strauss Zelnick, and other game execs to Peter Thiel's invite-only Dialog conference are mostly a business-and-reputation story, not a dev-production one. For teams, the practical takeaway …

News Game Developer · 3 months ago
"My worry is that generative AI is poisoning the well" – Take-Two's former head of AI shares his concerns on the current hype cycle

Take-Two’s former head of AI says the real risk isn’t just bad genAI output, but the hype cycle itself crowding out useful traditional AI work. Luke Dicken argues LLMs can …

News GamesIndustry.biz · 3 months, 1 week ago
Take-Two expects to earn $8B in FY27 thanks to Grand Theft Auto VI

Take-Two is effectively betting its FY27 on GTA VI, projecting about $8B in revenue for that year. For devs, the bigger signal is how one blockbuster can dominate a publisher’s …

News Game Developer · 4 months ago
NBA 2K, Zynga and GTA drove Take-Two net bookings up 19% for 2026 fiscal year

Take-Two closed FY2026 with net bookings up 19% to $6.72B, but the real story for developers is where that money came from: mobile, NBA 2K, and GTA Online. Q4 was …

News GamesIndustry.biz · 4 months ago
The big Strauss Zelnick interview: GTA, AI, Roblox and building the biggest entertainment company in the world

Take-Two is leaning hard on scale: GTA 6, mobile, and AI-assisted production are the pillars Strauss Zelnick says will keep the company growing. He says AI won’t replace craft, but …

News GamesIndustry.biz · 4 months ago
Report: Take-Two lays off the head of AI and multiple team members

Take-Two has made significant layoffs, including the head of AI, which could impact ongoing AI initiatives in their game development. This move raises concerns about the company's commitment to AI …

News Game Developer · 5 months, 2 weeks ago
'Genie is not a game engine:' Take-Two president says Google's world model cannot replace creative process

Take-Two's president clarified that Google's Genie is not a game engine and cannot replace the creative process in game development. While this may concern some, the company is still focused …

News Game Developer · 7 months, 2 weeks ago
Take-Two Interactive delivers 'outstanding' quarter after GTA beats forecasts

Take-Two Interactive's latest quarter has exceeded expectations, largely driven by the impressive sales of GTA V, which has now surpassed 225 million units globally. This milestone not only highlights the …

News Game Developer · 7 months, 2 weeks ago
Take-Two pauses development on Borderlands 4 Switch 2 port

Take-Two Interactive has confirmed that development on the Borderlands 4 port for the Nintendo Switch 2 has been paused. This decision could impact various roles within the development team, particularly …

News GamesIndustry.biz · 7 months, 2 weeks ago
NBA 2K and Grand Theft Auto franchises boost Take-Two Q3 net revenue by 25% to $1.7bn

Take-Two Interactive's recent financial report reveals a significant 25% increase in net revenue, reaching $1.7 billion. This surge is largely attributed to the strong performance of the NBA 2K and …

News GamesIndustry.biz · 7 months, 2 weeks ago
Take-Two CEO says "generative AI tools are driving costs and time efficiencies" but that its "worlds are handcrafted"

Take-Two's CEO highlights the potential of generative AI tools to enhance efficiency in game development, particularly in cost and time savings. However, he emphasizes that the company's game worlds remain …

News GamesIndustry.biz · 7 months, 2 weeks ago
Take-Two hires Perfect Dark studio leads for new team

Take-Two's strategic move to hire leads from the Perfect Dark studio signals a significant shift in their development approach. This new team, led by Darrell Gallagher and Brian Horton, is …

News Game Developer · 9 months, 1 week ago
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