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The Cherno
The Cherno Video
· 1 week, 3 days ago • The Cherno

Using AI to Finish Multiplayer for My Game Engine

Briefing

The Cherno demonstrates a workflow where AI is used to help finish multiplayer support in the Hazel game engine, framing it as a productivity aid rather than a magic fix. The focus is on getting through the tedious, error-prone parts of networked gameplay code so the engine can move closer to a shippable state.

For developers, the interesting bit is the division of labor: AI can accelerate scaffolding, suggest fixes, and help explore implementation paths, but the hard parts of multiplayer still need human review, architecture decisions, and testing. That makes this especially relevant to programmers working on replication, synchronization, and engine tooling, where small mistakes can become expensive fast.

The broader context is familiar to anyone building engine tech: multiplayer is one of the most time-consuming systems to get right, and even modest assistance can change the pace of development. The story also reinforces a growing pattern in game dev, where AI is being folded into day-to-day engineering work as a force multiplier rather than a replacement for expertise.

Original source
Watch on The Cherno
At a glance
what
The Cherno used AI to help finish multiplayer work in the Hazel game engine.
who
The Cherno and the Hazel engine project.
impact
Shows how AI can speed up networking code, scaffolding, and debugging for engine developers.
context
Multiplayer systems are notoriously time-consuming and error-prone to implement correctly.
Signal Mixed

Useful productivity boost, but multiplayer still needs heavy human oversight.

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Story Timeline (2 sources)

September 27, 2026
The Cherno • First Main
Using AI to Finish Multiplayer for My Game Engine
September 28, 2026
Story covered over 1 day • First reported by The Cherno