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project management

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7 results

News

20 years of game dev mistakes in 12 minutes

Tim Ruswick distills 20 years of game dev mistakes into seven recurring traps that can quietly kill projects. The biggest lessons: stop overbuilding tools, avoid secret solo work, and know …

Tim Ruswick ·
indie prototyping iteration tools playtesting +1
News

Game Dev Isn't Too Hard – You're Just Doing It Wrong

Tim Ruswick argues that most game dev frustration comes from process, not engine choice or raw discipline. He points to vague goals, bad task ranking, and avoidance of boring work …

Tim Ruswick ·
productivity project management solo dev workflow
News

MonoGame Hub

MonoGame Foundation is building MonoGame Hub, a new launcher and project manager meant to cut the friction around starting and organizing MonoGame projects. It surfaces official templates, platform selection, resources, …

MonoGame ·
monogame tooling project management templates onboarding
News

Changes to our Contribution Policies

Godot is tightening contribution rules to reduce PR backlog and reviewer burnout, especially for engine programmers and other code contributors. New contributors (3 or fewer merged PRs) will need maintainer …

Godot Foundation ·
godot ai opensource project management
News

Ninja Theory cancels Project Mara

Ninja Theory has shelved Project Mara so the studio can put its full 85-person creative team behind Senua’s next chapter. For developers, it’s a familiar tradeoff: kill an experimental side …

Sophie McEvoy ·
ninja theory project mara hellblade cancellation project management +1
News

I Quit My Dream Game… and It Worked

In a bold move, a developer shares how quitting his dream game led to shipping a profitable title in under nine months. This decision, driven by personal circumstances, highlights the …

Payne Robinson ·
project management success stories