(Airship Trader) Dev Blog #3 - Flying Sheep and Other Problems
This last few days, I created a pickup and inventory system that works with my weight distribution feature. As I mentioned in the last devlogs, I had never built a …
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This last few days, I created a pickup and inventory system that works with my weight distribution feature. As I mentioned in the last devlogs, I had never built a …
While I was working on the controller setup yesterday, I noticed that the way I had envisioned the movement mechanic wasn't actually very dynamic. It was rather mechanical. I didn't …
Void Runner — Development Update Hey everyone! 👋 I’ve been continuing work on Void Runner, and I wanted to share a small update on the project. The goal is to …
I think I find writing planning documentation helpful when: I start working on large complex projects, or large features of an existing project, that can be broken down into smaller …
FWIW, I don't agree with the linked blog post. C and by extension C++ are bare-metal languages. The basic assumption is that you know what you're doing. It gives you …
I want to make a small procedurally generated game. An engine such as Godot, Unity, or Unreal is overkill for the project. I began to make the game using Godot …
Wrote this in c++ if anyone is wondering ^-^
I would love some feedback for my new game. Brief overview, 12 maps, all unlocked at the moment for testing, 3 ships, 5 stealth/health options each. Multiple superweapons to pick …
Surviving Day! (Official Website) Now a year into development the game is close to finished. For the next 3 years I'll be updating the game with content and fixes for …
Realistic environments allow, and demand, complex routes (often indoor or underground), complex movement (e.g. car-assisted skateboarding, jumps between roofs, safe falls), complex obstacles (e.g. irritable goats, porters carrying interesting breakable …
actually i made a Kickstarter to fund the first release version of the game, it also talks more in detail about what the game will be like, feel free to …
ive been working on a proof of concept for my game lately, the game is about running through digital twins of real cities from all over the world, its like …
Hey man, what's up? I just played your game but couldn't get that far due playable ads interrupting my experience.There are the few things I managed to capture while in …
A previous discussion that may be interesting: https://gamedev.net/forums/topic/710413-avoiding-pitfalls-when-implementing-a-partially-undefined-areas-of-the-design-document/
One thing that helped me was realizing that documentation doesn't need to be complete before I start coding. It just needs to answer, "What am I building next?" Instead of …
I've been struggling a lot with my projects for games and software. I work with C/C++ and prefer to not use any game engines. It was going okay but the …
Congratulations on getting your first playable version ready! The core puzzle mechanic sounds interesting. One suggestion would be to include an optional hint system for players who get stuck, so …
Did you get my feedback from Google form?
Madh wrote: AntoadGames wrote: Hello, I am willing to test your game. I joined the group, I joined the test but when I click on the Google play link I …
AntoadGames wrote: Hello, I am willing to test your game. I joined the group, I joined the test but when I click on the Google play link I have an …
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