Angelscript equivalent of C++ void*
For my game engine I'm trying to bind my VFS to AngelScript.From what I've read, there's no direct equivalent to the C++: void* So before I try anything else I …
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For my game engine I'm trying to bind my VFS to AngelScript.From what I've read, there's no direct equivalent to the C++: void* So before I try anything else I …
Just sharing current state of my work before trying to improve water and trying to manage large amount of trees.
I thought making simple resizable UI layouts for ToyMaker would be easy, after implementing 3D graphics and physics. Apparently not.Here's what I've been working on the past week or two. …
Hello folks lets continue working on this rasterizer, lets get the rasterization going and then were putting this project on hold for a while. I will be making the DoingOpenGL …
Hi @ohlidalp I honestly didn't quite understand the problem. Are you getting the same value for thisScript in different modules? Or are you getting the same value everytime you run …
Hello.I my project, for every script I load, I inject a global variable with it's own ID, like this: scriptModule->AddScriptSection("abcd", fmt::format("const int thisScript = {};", unit_id).c_str()); However, without any modification …
https://github.com/jay403894-bit/JLib-Scheduler/needs testers on different platforms and benchmark numbers from different machines
I wrote a paper, with the help of Claude, to describe a useful way to look at time dilation. It all basically boils down to the interruption of a process …
Hi, I'm looking for an experienced game developer to help revive an existing multiplayer mobile card game project called Crazy Blackjack. This is an existing game rather than a new …
This is a roadmap for learning the basics of graphics programming on one's own, from free online resources. Introduction About This is a roadmap for learning basic graphics programming on …
Sure buddy, Iwould gladly help, I'm a Full-Stack Software Developer, Programmer & Digital Product Designer with extensive experience across modern programming languages, software and application development, web technologies, cross-platform development, …
Hi, I’d also like to help you with the development of your game as a programmer.
Hey, I am Harrison from the UK and I think your game seems really cool.I am a musician/composer who would like to help you with your project and I would …
Hello, my name is Vladimir and I'm 19. The game I'm making is about a guy who comes to a closed settlement with a cult. Written about 50 pages for …
gurebaiyesar wrote: Making a solo isometric RPG inspired by the 90s iso-RPG classic library! That is a really interesting and inspiring story. Best of luck! Thanks for your kind wishes
Making a solo isometric RPG inspired by the 90s iso-RPG classic library! That is a really interesting and inspiring story. Best of luck!
After a year of developing my dark fantasy RPG entirely on my own, this is where the game stands today. Development is still ongoing, and there’s a lot more to …
FWIW, I don't agree with the linked blog post. C and by extension C++ are bare-metal languages. The basic assumption is that you know what you're doing. It gives you …
I want to make a small procedurally generated game. An engine such as Godot, Unity, or Unreal is overkill for the project. I began to make the game using Godot …
I'm an IT student in an ingeneering school, in High Performence Computation. I have since long ago this idea to recreate MInecraft. By working upon my idea, it became a …
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