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13 items across game development

13 results

News

VideoX-Qwen: Data-Centric Instruction-Based Video Editing

arXiv cs.GR details VideoX-Qwen, a data-centric video editing pipeline that pairs instruction data with a unified editor. The system builds 1.2 million directional edit records and reports strong results against …

JJiahang Li, Dingbao Shao, Xinyu Chen, Song Wu, Jiang Lin, Duo Li, Yuhang Liu, Jiaxin Hu, Shengrong Gu, Ying Tai, Zili Yi ·
ai video editing graphics cinematics research
Tutorial

Why Animation and Cinematics Matter in Horror Games

Learn how animation and cinematics can become part of gameplay in horror games by teaching mechanics, creating vulnerability, controlling tension, communicating danger, and influencing player behavior. Animation and cinematics are …

huseyin_onur ·
horror games game design Animation cinematics game development +5
News

KeyID: Decoupled Drafting and Keyframe Editing for Identity-Preserving Video Generation

KeyID tackles identity-preserving video generation by splitting motion synthesis from identity injection, cutting the usual tug-of-war between prompt fidelity and subject consistency. The training-free pipeline drafts an identity-agnostic sequence first, …

Jianjie Luo, Yiming Zhong, Haoming Shen, Yupeng Xiao, Zhenguo Yang ·
ai video generation identity preservation keyframes computer vision +1
News

HorizonRelight: Relighting Long-horizon Videos Consistently via Diffusion Transformers

The interesting bit here is not just better video relighting, but a way to keep it stable across long clips instead of breaking at chunk boundaries. HorizonRelight treats the problem …

Jing Yang, Mayoore Jaiswal, Zian Wang, Steven Zeng, Rochelle Pereira, Yajie Zhao, Jianyuan Min ·
diffusion models video relighting temporal consistency cinematics generative ai +1
News

June’s Epic learning content: MetaHumans, Mesh Terrain, and more

Epic’s June learning drop is mostly practical content: a UE template for live broadcast workflows, phone-based cinematic dialogue capture, and mesh terrain tips. For teams using Unreal, it’s the kind …

Unreal Engine ·
unreal epicgames learning content virtual production cinematics +1
News

May’s Epic learning content: Environments, lighting, and more

Epic’s May learning drop is mostly practical content for UE5 teams working on visuals. The standout pieces are cinematic environment workflows, Substrate translucent glass setup, and a neat trick for …

Unreal Engine ·
unreal substrate lighting environment art learning content +1
News

BodyReLux: Temporally Consistent Full-Body Video Relighting

A new video relighting system can keep full-body human performances temporally stable while changing lighting, which is the hard part most relighting demos still struggle with. BodyReLux is trained on …

Li Ma, Mingming He, Xueming Yu, David M. George, Ahmet Levent Ta\c{s}el, Paul Debevec, Julien Philip ·
relighting video-diffusion performance-capture virtual-production cinematics +1
News

HL-OutPaint: Coarse-to-Fine Video Outpainting for High-Resolution Long-Range Videos

For teams shipping wide-aspect or long-form video, this paper tackles a real pain point: outpainting that stays coherent over large spatial expansion and long sequences. HL-OutPaint uses a two-stage coarse-to-fine …

Jeongeun Park, Janghyeok Han, Geonung Kim, Hyun-Seung Lee, Kyuha Choi, Youngseok Han, Sunghyun Cho ·
computer-vision video-outpainting generative-ai temporal-consistency ultrawide +1