BitSummit
Game Developer reports that BitSummit is back on the calendar, keeping one of Japan’s key indie showcases in view for developers tracking regional scene momentum. For teams looking at publishing, …
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Game Developer reports that BitSummit is back on the calendar, keeping one of Japan’s key indie showcases in view for developers tracking regional scene momentum. For teams looking at publishing, …
Game Developer says PAX East is the latest major convention to put game teams in front of players, press, and peers. For developers, the value is less about spectacle than …
Game Developer reports that Battlestate Games is launching Battlestate Games Publishing to back “hardcore” projects that might struggle with traditional publishers. The move could open a path for riskier, niche …
Tim Ruswick walks through 23 abandoned prototypes from the last decade, turning each one into a compact lesson in what did and didn’t work. For developers, the value is in …
Hi everyone, I'm an independent game creator currently working on an original project called Earth Rebirth: Pangaea. I'm now looking to put together a small founding development team. I have …
Hi Dee, Thank you — I am glad the proposal was useful, and I appreciate how clearly you locked the seven questions. That is enough to write a clean SOW. …
angryman312 wrote: Hi Dee, I am waiting your response. Thank you. Hi Mark, thanks for putting this together. I appreciate the level of detail in the proposal, especially the milestone …
Tom Sloper wrote: angryman312 wrote: Hourly equivalent is $50/hour. I prefer fixed-price on this slice so the cost cannot drift while we are still proving assumptions. Payment (so you are …
GamesIndustry.biz says Secret Mode is leaning on two very different bets: pure indie releases and higher-budget caretaker projects. The UK publisher says discoverability is harder than ever, so it is …
Hi Dee, I am waiting your response. Thank you.
angryman312 wrote: Hourly equivalent is $50/hour. I prefer fixed-price on this slice so the cost cannot drift while we are still proving assumptions. Payment (so you are not paying for …
Hi Mark, This is exactly the kind of technical breakdown I was looking for. I especially appreciate that you're separating what needs to be proven now from what should deliberately …
Hi Dee, Thank you — I am glad the Ballistic Armada write-up was useful, and I am excited to reason about this with you. A persistent 3D RPG with shared-world …
Hi Mark, This is exactly the level of technical explanation I was looking for. I especially appreciate that you clearly separated what Ballistic Armada actually does from what you would …
GDC Festival of Gaming 2026 says large platforms need indie games to keep their libraries fresh and differentiated. Rebekah Saltsman offers a publisher-side view of why indies matter, with the …
Hi Mark, Thanks. This gives me enough to continue the discussion. I took a look at the information you've shared. Before we go deeper into my project's design, I'd like …
Game Developer reports that French publisher Dear Villagers has confirmed layoffs, adding to a rough stretch for game publishing. The company, known for Caravan SandWitch and The Forgotten City, has …
Hi everyone! I’d like to share Galaxy Reclaimer, my first mobile game, made with Godot. It’s a free arcade space shooter, available now on Android. You fight enemy fleets, upgrade …
Hi Dee, Thank you for the thoughtful reply. I appreciate the questions because they are exactly the areas that matter when building a persistent multiplayer RPG. I also like your …
Hi Mark, Thanks for the detailed response. Your approach is very close to what I'm looking for, particularly the idea of starting with a focused vertical prototype rather than attempting …
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