NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control
NaP-Control is a new character-control method for physics-based animation that combines a task-agnostic diffusion prior with reinforcement learning. Instead of relying on slow gradient-based guidance at inference time, it learns to predict task-optimized diffusion noise directly, letting the controller steer motion toward a goal in one pass.
That matters because diffusion policies have been attractive for producing rich, expressive movement, but they often pay for it with expensive test-time optimization and brittle behavior when the task gets harder. NaP-Control is designed to interact with the environment during training, correct its own motions, and optimize reward signals so it can adapt to more challenging scenarios while preserving motion quality.
The paper positions the method as a practical step toward usable whole-body control for games, robotics-style simulation, and other physics-driven animation systems. The key tradeoff it targets is familiar to engine and animation teams: higher motion fidelity usually comes with more compute or more tuning, and NaP-Control tries to reduce that cost by moving the work into training.
The authors report higher success rates and faster inference across diverse tasks, with natural-looking motion maintained. For developers, the interesting part is not just the benchmark result, but the pipeline implication: if this generalizes, it could reduce the need for expensive per-frame guidance loops in character controllers and make learned motion systems easier to deploy in real-time settings.
“NaP eliminates iterative guidance during denoising and enables efficient inference.”
- what
- NaP-Control learns to steer a diffusion policy prior with reinforcement learning, predicting task-optimized noise directly for character control.
- who
- Chia-Wen Chen, Yan Wu, Korrawe Karunratanakul, and Siyu Tang.
- when
- Submitted 15 Apr 2026; revised version posted 18 Jul 2026.
- impact
- Could enable faster inference and more robust whole-body control for physics-based animation pipelines.
Promising speed and robustness gains for character control
Follow character-control updates
See relevant stories in your personalized news feed.
Discussion