Based on Blender 5, this updated second edition simplifies the complexities by guiding you through clear, practical workflows to overcome those challenges. You’ll start by addressing common modeling and proportion mistakes, then move on to realistic texturing and unwrapping to create stunning scenes based on actual references.
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Low Poly 3D Modeling in Blender
Amazon · Book
Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows.
Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers.
By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
NIB 1.0.1 is now available. This stable maintenance release addresses 40 confirmed issues in the editor and runtime, with unchanged project and asset formats. The work covers safer project writes …
Hi everyone, I've released Makyu Breaker, a free browser game made with Unity where you face pitchers who throw unusual "magic pitches". Some pitches climb upward, split into multiple balls, …
Hi everyone! I'm Murad, the creator of NIB, a visual game editor and engine I've been building over the past several months. NIB 1.0.0, the first stable release, is now …
collinb0607 wrote: Hi Toushif, my name is Collin. I am a software engineer from NJ aspiring to become a game dev. Role: Unity ProgrammerExperience: I have 3 years professional experience …
SKYLIGHTNING X STUDIOS is looking for a 3D Environment & Prop Artist to join THE LAST FRAME, a psychological surveillance horror game being developed in Unity. The project is currently …
WorldsGL is a custom game engine tool I developed with Python/Java and OpenGL libraries. Visit the official website of the project for downloads & more info!
A model replacement can look perfect in Blender and still break a Unity scene. In one ROADFORGE asset pass, the risk was not only geometry: existing prefabs and resources already …
A sailing survival game sounds like an interesting project, especially with the focus on collaboration and building something together. I always find it interesting to see how different game projects …
Hi Toushif, my name is Collin. I am a software engineer from NJ aspiring to become a game dev. Role: Unity ProgrammerExperience: I have 3 years professional experience and countless …
We recently announced our survival city builder, XIRI: Oasis Cities. We're on IGN and GameTrailers. Steam page XIRI: Oasis Cities is a survival-driven city builder set in a high-tech future. …
Hi everyone, I'm an independent game creator currently working on an original project called Earth Rebirth: Pangaea. I'm now looking to put together a small founding development team. I have …
Hi Dee, Thank you — I am glad the proposal was useful, and I appreciate how clearly you locked the seven questions. That is enough to write a clean SOW. …
angryman312 wrote: Hi Dee, I am waiting your response. Thank you. Hi Mark, thanks for putting this together. I appreciate the level of detail in the proposal, especially the milestone …
Tom Sloper wrote: angryman312 wrote: Hourly equivalent is $50/hour. I prefer fixed-price on this slice so the cost cannot drift while we are still proving assumptions. Payment (so you are …
angryman312 wrote: Hourly equivalent is $50/hour. I prefer fixed-price on this slice so the cost cannot drift while we are still proving assumptions. Payment (so you are not paying for …
Hi Mark, This is exactly the kind of technical breakdown I was looking for. I especially appreciate that you're separating what needs to be proven now from what should deliberately …
Hi Dee, Thank you — I am glad the Ballistic Armada write-up was useful, and I am excited to reason about this with you. A persistent 3D RPG with shared-world …
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