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Forum Post

Reply in: Create a game in two months with no experience.

With a two-month deadline, I’d define the submission as one short encounter: movement, one enemy, a win/lose screen and a restart button. Build that on the Android phone early, before …

gyuforge ·
game-design android gamedev Mobile Unity
Forum Post

Reply in: Create a game in two months with no experience.

Two months for your final project? You don't know the language, you don't know the tools, you don't know the device, and you're trying to hang your academic career's final …

frob ·
game-design android gamedev Mobile Unity
Forum Topic

Create a game in two months with no experience.

Hi everyone! I’m a beginner with Unity, and I’d really appreciate some advice from more experienced developers. For my final project at my institute, I have about two months to …

UnicG ·
game-design android gamedev Mobile Unity
Blog

Replacing 26 Unity models without breaking prefab references

A model replacement can look perfect in Blender and still break a Unity scene. In one ROADFORGE asset pass, the risk was not only geometry: existing prefabs and resources already …

UploadForSoftware ·
Unity 3D Mobile Game-development
Blog

Designing touch combat without overloading the player

ROADFORGE started with a control problem that appears simple on paper: a tank needs to move, steer, aim, fire, use special weapons and respond to threats. On a phone, those …

UploadForSoftware ·
Unity android Mobile game development devlog
Forum Topic

Cursor Wars — What if your cursor was the player?

I've been working on a multiplayer browser game where the player is literally a mouse cursor. It has factions, real-time combat, health, kills, chat and a minimap. The project is …

Ron_cool ·
indie 2D Mobile mobilegame platformer
Forum Post

Reply in: Terraclast: GPS MMO mobile strategy game

Yeah that's why I've created bots. I know it sounds bad, but they behave like real players. Each player has 3 bots created close to his starting location. They have …

zedna ·
react native Mobile indie MMO game
Forum Post

Reply in: Terraclast: GPS MMO mobile strategy game

This is an interesting concept. Combining location-based gameplay with MMO strategy has a lot of potential, especially if exploration and territory control feel rewarding. One thing I'd consider is how …

Unity Source Code ·
react native Mobile indie MMO game
Forum Post

Reply in: Unreal Engine & Unity Game Developer

Welcome, Mike! It's great to have another Unity and Unreal developer in the community. Your experience across gameplay programming, AI, multiplayer, and optimization sounds interesting. I mainly focus on Unity …

Unity Source Code ·
unreal-engine Unity Mobile indie MMO

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