Interesting concept. I remember using a free app on my phone in which a little tree was growing as you were studying and not using your phone, Forest, or something …
Focus RPG is a free idle RPG. While you stay focused on study or work without touching your phone, your hero fights and levels up automatically. Features: auto-battle, gear farming …
With a two-month deadline, I’d define the submission as one short encounter: movement, one enemy, a win/lose screen and a restart button. Build that on the Android phone early, before …
Two months for your final project? You don't know the language, you don't know the tools, you don't know the device, and you're trying to hang your academic career's final …
Hi everyone! I’m a beginner with Unity, and I’d really appreciate some advice from more experienced developers. For my final project at my institute, I have about two months to …
A model replacement can look perfect in Blender and still break a Unity scene. In one ROADFORGE asset pass, the risk was not only geometry: existing prefabs and resources already …
Hi everyone, I'm preparing a closed Google Play test for Last Rank, a turn-based strategy game made for Android. The test is not open yet, so I'm putting together a …
Short devlog for Garlictos (survivor roguelike, Android, solo, Godot 4). For three weeks the game got about 4–5 players a day from forum posts. This week my first Google App …
ROADFORGE started with a control problem that appears simple on paper: a tank needs to move, steer, aim, fire, use special weapons and respond to threats. On a phone, those …
A new mobile application is now available on Google Play. The app is designed to provide a useful, engaging, and easy-to-use experience for Android users, with ongoing improvements and updates …
I've been working on a multiplayer browser game where the player is literally a mouse cursor. It has factions, real-time combat, health, kills, chat and a minimap. The project is …
Hi everyone, I’ve just released eCPM Bazaar on Google Play. I built it around a problem that comes up often with small mobile games and apps: revenue changes, several metrics …
Hi, I'm looking for an experienced game developer to help revive an existing multiplayer mobile card game project called Crazy Blackjack. This is an existing game rather than a new …
I've been building Yieldwatch, a small tool that watches mobile game ad revenue and App Store sales automatically and flags when something looks off, so you're not the one who …
Learn how to build a maintainable Unity In-App Purchase (IAP) architecture using a Purchase Manager, ScriptableObjects, an event-driven design, restore purchases, and production-ready testing practices. This tutorial focuses on software …
Yeah that's why I've created bots. I know it sounds bad, but they behave like real players. Each player has 3 bots created close to his starting location. They have …
This is an interesting concept. Combining location-based gameplay with MMO strategy has a lot of potential, especially if exploration and territory control feel rewarding. One thing I'd consider is how …
Welcome, Mike! It's great to have another Unity and Unreal developer in the community. Your experience across gameplay programming, AI, multiplayer, and optimization sounds interesting. I mainly focus on Unity …
Unity Source Code·
unreal-engineUnityMobileindieMMO
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