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11 results

Forum Topic

What makes an HTML5 game work well on external browser portals?

Hi everyone, I run a browser gaming website called BunaGames, I’m interested in hearing from developers who publish HTML5 or WebGL games on external browser portals. From the portal side, …

BunaGames ·
gamedev game development arcade game WebGL
Blog

Portable particle VFX in Three.js: the boundary we settled on

While building NixieFX, we kept running into the same portability problem: the visual effect was not really an asset. It was a collection of renderer-specific emitters, curves, textures, and callbacks …

Asami ·
ThreeJS WebGL gamedev Graphics
Forum Post

Reply in: NixieFX – free browser-based particle and VFX editor for Three.js and PixiJS

Resource update for anyone evaluating the workflow: Interactive local-first editor: https://nixiefx.com/editor/Agent skills for authoring and runtime integration: https://nixiefx.com/skills/Mobile-first Three.js game and particle VFX tutorial: https://nixiefx.com/threejs-game-tutorial/PixiJS v8...

Asami ·
gamedev 3D WebGL ThreeJS pixijs
Forum Topic

Looking for playtesters for The Dude: Adventure — help me test the replay system

Hi everyone! I’m looking for playtesters for The Dude: Adventure, a small browser-based puzzle platformer with colorful voxel graphics. Play it here:https://grom-games.art/game/dude/ The controls are simple: Arrow keys — move …

GROmGames ·
Playtesting indiegame browsergame puzzleplatformer platformer +6