I’ve built a small diagnostic toolkit for Roblox developers who have a published game but aren’t sure what is actually limiting its performance. The idea is simple: instead of immediately …
Hi everyone, I’ve just released eCPM Bazaar on Google Play. I built it around a problem that comes up often with small mobile games and apps: revenue changes, several metrics …
I've been building Yieldwatch, a small tool that watches mobile game ad revenue and App Store sales automatically and flags when something looks off, so you're not the one who …
Hi everyone, I’m looking for three mobile game developers who have recently seen an unexpected change in AdMob or mediation revenue. You do not need to test or install anything …
That sounds like a thoughtful direction. I especially like avoiding synthetic benchmarks until the cohort is real. Showing the confidence or baseline quality in the alert could be a useful …
@ecpm_insights Thank you, this is the kind of feedback I was looking for. On the evidence trail, I had implemented it previously. Every anomaly has an impact correlated with the …
The “is this us or the market?” question is exactly where I would start. For a useful alert, I would want a short evidence trail rather than only a market/self-made …
I have been developing Yieldwatch for individuals and small studios monetizing via AppLovin MAX. This concept basically states that instead of going into the dashboard after you saw a problem, …
For mobile games that monetize with ads, I’m starting to think daily averages can sometimes hide the real cause of a revenue drop. A simple example: A game’s users are …
ecpm_insights·
MobileMonetizationAnalyticsadmobgamedev
Advertisement
Beta Feedback
GameDev.net uses cookies to ensure you have the best experience on our platform.
Learn more