Written by multi-award-winning Unreal generalist Tyson J. Butler-Boschma, Founder and Creative Director of Toybox Games Studios, this book addresses common challenges you face when advancing your expertise in lighting, environment design, and cinematic storytelling.
A model replacement can look perfect in Blender and still break a Unity scene. In one ROADFORGE asset pass, the risk was not only geometry: existing prefabs and resources already …
Hi everyone. I'm Niklas, the developer behind Bitrealms Studio. I've been returning to Digging Deep, an Android game first released in 2014. It's a tap-to-dig arcade game built around short …
Hey, I'm a programmer interested in joining Dreamscape Corp. I'm a professional software engineer (JS/TS, Python, C#, some C++) with a QA automation background, and a hobbyist game dev (Unity/C# …
Hey! I’m working on an early fantasy MMORPG concept and I’m currently looking for one person or a few people who might be interested in helping me build the first …
We had one particular goal for the interface in Dark Coffee: it shouldn't feel like something simply placed on top of the game.Dark Coffee is a cozy horror visual novel …
Heya! Names Clover, heard about your game from a friend, and I'd love to help! Although, I would like to ask, what exactly kinda art are ya'll looking for? If …
LUMEN sounds like a fun project, and the creative freedom makes it even more interesting. I’d love to see how the visual style develops as the game takes shape.
Dreamscape Headquarters is looking for a programmer/developer to help bring **Dreamscape** from its current concept and pre-production stage into a playable game. The project is an original narrative-driven adventure combining …
Hi everyone, I'm an independent game creator currently working on an original project called Earth Rebirth: Pangaea. I'm now looking to put together a small founding development team. I have …
Hi Dee, Thank you — I am glad the proposal was useful, and I appreciate how clearly you locked the seven questions. That is enough to write a clean SOW. …
angryman312 wrote: Hi Dee, I am waiting your response. Thank you. Hi Mark, thanks for putting this together. I appreciate the level of detail in the proposal, especially the milestone …
Tom Sloper wrote: angryman312 wrote: Hourly equivalent is $50/hour. I prefer fixed-price on this slice so the cost cannot drift while we are still proving assumptions. Payment (so you are …
In ROADFORGE, coins earned during combat are the same currency spent in the workshop. Adding a visible gold counter sounds like a small interface task. The important decision was that …
angryman312 wrote: Hourly equivalent is $50/hour. I prefer fixed-price on this slice so the cost cannot drift while we are still proving assumptions. Payment (so you are not paying for …
Hi Mark, This is exactly the kind of technical breakdown I was looking for. I especially appreciate that you're separating what needs to be proven now from what should deliberately …
Hi Dee, Thank you — I am glad the Ballistic Armada write-up was useful, and I am excited to reason about this with you. A persistent 3D RPG with shared-world …
Hi Mark, This is exactly the level of technical explanation I was looking for. I especially appreciate that you clearly separated what Ballistic Armada actually does from what you would …
Hi Mark, Thanks. This gives me enough to continue the discussion. I took a look at the information you've shared. Before we go deeper into my project's design, I'd like …
Hi,Not sure if you've already got this covered, but I saw your request and thought I'd reach out and I'd love to learn more about what you're trying to achievemy …
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