Void Runner
Void Runner — Development Update Hey everyone! 👋 I’ve been continuing work on Void Runner, and I wanted to share a small update on the project. The goal is to …
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Void Runner — Development Update Hey everyone! 👋 I’ve been continuing work on Void Runner, and I wanted to share a small update on the project. The goal is to …
🆕 We just launched Season:One of Biteroids! Season:Beta has ended! 🎮 Get the Season:One Founders Ship skin for playing during Season:One! 🏆 Compete in a high stakes PvP - same …
Hi everyone, I run a browser gaming website called BunaGames, I’m interested in hearing from developers who publish HTML5 or WebGL games on external browser portals. From the portal side, …
TooOld2rock-nRoll wrote: I'm definitely not implementing volume (this comes next) and rigid body simulation, all objects are ideal particles for this conversation. That's some bad terminology if i can read …
@raynmetal just instantaneous force transfer? Ah there's no transfer per-se. It's just that you can treat all the forces acting on an object's centre of mass, as a singular force …
but if I consider many forces, it will require a liked list of some kind and You won't need to. Each force is a 2D vector, and each new force …
frob wrote: Alternatively, just apply additional velocity at regular updates and apply the velocity to the position each update. A different approach, gravity volumes allow setting regional values to gravity …
Congratulations on making progress on your particle simulation! Anyway, next thing is adding mass and working on inertia, any pointers on how to implement progressive acceleration? So say you've got …
what is the usual way to have a floor line in a fighting platform game? If the game is physics driven, floors are physics objects, like a mesh, volume, or …
I just need to share this with people that will understand the struggle hahahha Damn fuck Jizo on a bicycle! Regretting something in a game engine is sure a heavy …
🕹️Win a Steam gift card for taking the top spot on our leaderboard! Comment down below for how to claim your prize if you win! 🕹️Pilot ryon may be our …
Skatesterre is out now on Xbox Series X|S, bringing back early-2000s arcade skateboarding with a modern indie polish. Built by Headup and Goon Squad with pro skater Sterre Meijer, it …
🕹️The top pilot on the single player leaderboard will be given a steam gift card on August 30th!👀We are looking for Beta Testers, Get the Beta Tester Vector Ship when …
A little story I started to dev #Pong about a week ago as I fighted with cmake and SDL for another idea of game to code. My problen with CMake …
Play By Play is trying to revive arcade basketball with NBA: The Run, a 3v3 street game built by ex-EA Sports Big veterans. The studio says the pitch is a …
Play by Play Studios is using UE5 to build NBA THE RUN as a stylized 3v3 street basketball game aimed at recapturing the feel of classic hoops titles. For developers, …
Atomic Blastman Official Steam Trailer Store Page Link: Atomic Blastman On SteamRegistration Form: Steam Playtest Registration Form Official Website: Indiependent Games Studio I am happy to announce that Atomic Blastman …
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