Forum Topic
Depth Based Fog -- How to handle outlines around objects when using a depth based fog post process? Perhaps depth buffer imprecision issue?
mattstone2728
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fog
depth
buffer
GLSL
material
3 items across game development
3 results
Making the game fun with AI and a useful HUD. The HUD now has helpful elements like health, energy, and game stats. But I found the debug lines …
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