BitSummit
Game Developer reports that BitSummit is back on the calendar, keeping one of Japan’s key indie showcases in view for developers tracking regional scene momentum. For teams looking at publishing, …
483 items across game development
483 results
Game Developer reports that BitSummit is back on the calendar, keeping one of Japan’s key indie showcases in view for developers tracking regional scene momentum. For teams looking at publishing, …
Game Developer says PAX East is the latest major convention to put game teams in front of players, press, and peers. For developers, the value is less about spectacle than …
XBox Wire says Forest of Deceit has added six new languages, including German, French, Spanish and Simplified Chinese. For a social deduction game built on conversation, the update should reduce …
Tim Ruswick opens a broader discussion on what makes a game “good,” pushing beyond simple sales or review scores. For developers, the useful angle is how quality shifts with audience, …
XBox Wire details a packed October 5-9 slate for Xbox Series X|S, Xbox One, PC, and Game Pass, led by Gears of War: E-Day on October 6. The week mixes …
GamesIndustry.biz reports that Reigns and Card Shark developer Nerial is shutting down development and entering hibernation after 13 years and 11 released games. The studio says it will regroup, while …
Kenney.nl has released Skyboxes Space, a free CC0 texture pack aimed at teams that need quick space backdrops without licensing friction. The bundle ships as five skyboxes, making it a …
Unity’s September 2026 roundup spotlights a busy month for releases, from Valheim’s 1.0 launch to early access debuts like ShipShaper: Falconeer Chronicles and Wanderburg. The list also includes sequels and …
XBox Wire says Section 9 Interactive’s End of Abyss lands October 1 on Xbox Series X|S, blending top-down combat with metroidvania-style exploration and horror. The small Malmö team, founded by …
GamesIndustry.biz argues indie founders need to build the studio, not just the game, if they want long-term survival. The piece frames a studio around team, IP, and distribution, then ties …
I'm not looking for compliments or promotion. I genuinely want to understand why someone would play it for 10-15 minutes and then leave. I want honest answers to questions like: …
GamesIndustry.biz reports Valve is overhauling Steam’s Discount & Events section, replacing manual calendar curation with a more dynamic, personalised system. The change is already boosting visibility for some smaller games, …
GamesIndustry.biz argues indie studios need to build for volatility, not just a hit. The piece points to layoffs, rising costs, and tougher funding as reasons to keep 12–18 months of …
GamesIndustry.biz reports that a handful of indies are deliberately launching on November 19, the same day Grand Theft Auto 6 lands. Fairy Mount’s Flame, Forest and Flood and Devolver’s Volvy’s …
XBox Wire says Forest of Deceit has added six new languages, including German, French, Spanish, Brazilian Portuguese, Simplified Chinese, and Italian. For a social deduction game built on conversation, the …
A sailing survival game sounds like an interesting project, especially with the focus on collaboration and building something together. I always find it interesting to see how different game projects …
Hi Toushif, my name is Collin. I am a software engineer from NJ aspiring to become a game dev. Role: Unity ProgrammerExperience: I have 3 years professional experience and countless …
Hey, I'm a programmer interested in joining Dreamscape Corp. I'm a professional software engineer (JS/TS, Python, C#, some C++) with a QA automation background, and a hobbyist game dev (Unity/C# …
Payne Robinson argues indie dev is now a competition, not just a craft exercise, and frames Steam success as a race for attention. He points to his own projects, including …
Tim Ruswick is pushing a simple reminder: make games for fun first. The message lands as a counterweight to constant talk about monetization, wishlists, and market fit. For teams and …
Page 1 of 25
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more