Game Developer reports that Marvel's Wolverine appears to omit LGBTQ content in some regional versions, with a mutant marriage going unmentioned in parts of the world. For developers, it’s another …
XBox Wire says Call of Duty: Modern Warfare 4 is being framed around a “story so far” recap, signaling the next entry is being positioned as a continuation rather than …
Mike Nelson, XBOX Wire Editor·
call of dutymodern warfarenarrativesequelxbox wire
Tim Curry, whose voice and likeness helped define several memorable game characters, has died at 80. For developers, his passing is a reminder of how much a strong performance can …
Saber Interactive has added a Steam AI disclosure for Rideshare Simulator after backlash over its use of AI in development. The main campaign is still written by human writers, but …
Localization is still one of the easiest ways to expand a game’s reach, but it only works when teams treat it as part of production, not a late-stage cleanup task. …
Creative Seeds’ Beyond Words uses animation to turn grief and connection into visual storytelling, leaning on shadow, expressive character work, and effects to carry emotion. The project also highlights custom …
The Writers' Guild of Great Britain has launched a free guide aimed at helping game writers and studios decode contract terms before they sign. The move follows a rise in …
**Video type:** conference talk clip. This GDC Rewind clip from **“Bear Hugs and Dev Tears: Building Stories for Cozy Grove: Camp Spirit”** focuses on how the team structures quests to …
Co-founder of nDreams has launched Atmospheric, an indie studio focused on games and music-driven experiences that aim to be felt as much as played. For devs, the interesting bit is …
Date Everything picked up two wins at the Gayming Awards 2026, taking Best LGBTQ+ Indie Game and the Fan Favourite award. For teams shipping narrative or identity-driven games, it’s another …
JoeJ said:which may have nothing to do with how realistic a game looks visually I am a strong proponent of distinguishing realism and realness. Realism is physical accuracy, whereas realness …
Random question for fellow devs: Are there any game development agencies you've had a genuinely good experience with? Not asking for services ,,,just curious about which studios people respect and …
JoeJ wrote: to me it's indeed ridiculous to talk about moral in games, since the very most of them are indeed mass murder simulators. It's not ridiculous to talk about. …
JoeJ said:Hehe, tell me your selection and i tell you who you are. :D lol. Did you just invent horoscope games? JoeJ said:I can relate, but to me that's different. …
bvanevery wrote: Right, but you quoted me, and noted me as a game dev critiquing your morality. Then you talked about game devs who critique your morality but implement mass …
RmbRT wrote: Those are two different things you are conflating. One is about enemy AI that properly identifies threats, the other is about your own characters somehow being wary of …
JoeJ said:But for some reason i do not understand - maybe it's Hollywood indoctrination, or just primal instincts about hunting animals - i am somehow okay with killing NPCs. And …
JoeJ wrote: No, i was not talking to you, this time. I was talking about industry, or actually 'all' game devs, including myself. Right, but you quoted me, and noted …
sophie-talks wrote: That's an interesting perspective, but my concern is more about the gameplay impact than the theme of violence itself. Oh, sorry for getting this so wrong. I was …
JoeJ·
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