How a cast of coffee-shop visitors became a network of friendships, rivalries, romance, and secrets. About six months ago, both of us lost our jobs.We are artists, and we have …
Learn how real-life experiences can inspire more authentic horror stories, stronger emotional connections, and memorable gameplay. This article explores practical techniques for transforming everyday events into immersive horror game experiences …
SIGGRAPH 2026’s Electronic Theater award-winning directors are stepping into the spotlight to talk craft, from storytelling choices to animation technique. For teams shipping cinematic-heavy games, it’s a useful look at …
Creative Seeds’ Beyond Words uses animation to turn grief and connection into visual storytelling, leaning on shadow, expressive character work, and effects to carry emotion. The project also highlights custom …
A practical look at how indie developers can balance creative direction with hands-on game development. This article covers how a clear creative vision can guide gameplay systems, level design, story, …
JoeJ said:which may have nothing to do with how realistic a game looks visually I am a strong proponent of distinguishing realism and realness. Realism is physical accuracy, whereas realness …
JoeJ wrote: to me it's indeed ridiculous to talk about moral in games, since the very most of them are indeed mass murder simulators. It's not ridiculous to talk about. …
JoeJ said:Hehe, tell me your selection and i tell you who you are. :D lol. Did you just invent horoscope games? JoeJ said:I can relate, but to me that's different. …
bvanevery wrote: Right, but you quoted me, and noted me as a game dev critiquing your morality. Then you talked about game devs who critique your morality but implement mass …
RmbRT wrote: Those are two different things you are conflating. One is about enemy AI that properly identifies threats, the other is about your own characters somehow being wary of …
JoeJ said:But for some reason i do not understand - maybe it's Hollywood indoctrination, or just primal instincts about hunting animals - i am somehow okay with killing NPCs. And …
JoeJ wrote: No, i was not talking to you, this time. I was talking about industry, or actually 'all' game devs, including myself. Right, but you quoted me, and noted …
sophie-talks wrote: That's an interesting perspective, but my concern is more about the gameplay impact than the theme of violence itself. Oh, sorry for getting this so wrong. I was …
JoeJ said:That's like butting some rainbow LGBTQIA+ logo on your game, claiming support, only to equip players with machine guns and the quest to kill absolutely everybody, including gays. But …
JoeJ wrote: sophie-talks wrote: My concern is that the system could have the opposite effect. If players know they'll just continue as another squad member, deaths might start feeling routine …
JoeJ wrote: Congrats for being so hypocritical and short sighted, lol. Eh? You're speaking to me, not the entire game industry. What's a way of creating emotional gravitas in a …
sophie-talks wrote: My concern is that the system could have the opposite effect. If players know they'll just continue as another squad member, deaths might start feeling routine rather than …
My concern is that the system could have the opposite effect. If players know they'll just continue as another squad member, deaths might start feeling routine rather than impactful. The …
JoeJ wrote: I can imagine, if other squad member would have special abilities or powers, i might even decide to kill / sacrifice my current character intentionally so i can …
bvanevery·
game-designmechanicsnarrativestorytelling
Page 1 of 3
Advertisement
Beta Feedback
With your permission, GameDev.net uses analytics cookies to understand how people use the platform.
You can accept analytics or continue with necessary cookies only.
Learn more