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133 items across game development

133 results

News

Epic Games "maximum AI acceleration" & talking to YuniDev

Freya Holmér catches up on Epic Games' push for "maximum AI acceleration" and a conversation with YuniDev. For developers, the useful bit is the direction of travel: Epic is framing …

Freya Holmér ·
epicgames ai unreal tooling production
News

Finishing your game is not a goal

Tim Ruswick argues that “finish my game” is too vague to drive progress, especially for indies juggling scope and motivation. The practical move is to pick one thing that would …

Tim Ruswick ·
indie scope production game-design project-management
News

Epic Games reportedly pivoting to "AI first" game development model

Ars Technica reports that Epic Games is shifting its Disney collaboration toward an “AI first” development model, with models like Claude generating code and art for the project. Human developers …

Kyle Orland ·
epicgames ai unreal disney production +1
News

Making Games Is Easy Now. Having Taste Isn’t.

Payne Robinson argues that AI is lowering the barrier to making games, but not the bar for making games people care about. The practical edge for indie teams, he says, …

Payne Robinson ·
ai indie development game design taste production
News

Game Dev Is The New Gold Rush

Tim Ruswick says AI is turning game development into a new gold rush, with faster production and lower barriers across design, art, and porting. The practical takeaway for teams is …

Tim Ruswick ·
ai workflow prototyping indie production
News

on AI generated voiceovers in games

Freya Holmér says AI-generated voiceovers in games are still a rough fit for production, especially when performances need nuance, direction, and consistency. The discussion lands on a familiar tradeoff for …

Freya Holmér ·
ai voiceover audio production
News

debating a silicon valley AI tech bro

Freya Holmér says she’ll be debating former Reddit moderator and self-described AI tech bro Bryan C. Wade, with drt0videos hosting. For game developers, the interest is less the personalities than …

Freya Holmér ·
ai debate tools production creativity
News

How to Succeed in Co-Development Clip #1

GDC Festival of Gaming shares a new GDC Side Quest clip with Sam Carlisle of XDS Spark, focusing on the practical line between outsourcing and co-development. For studios planning external …

GDC Festival of Gaming ·
co-development outsourcing production gdc external-development
News

How to Succeed in Co-Development: Sam Carlisle Interview

GDC Festival of Gaming spotlights co-development as a trust-and-process problem, with Beth Elderkin speaking to XDS Spark co-founder Sam Carlisle on GDC Side Quest. The discussion is aimed at studios …

GDC Festival of Gaming ·
co-development external-development production gdc collaboration
News

Why Small Games Take WAY Longer Than You Think

Tim Ruswick argues that “make small games” is bad shorthand: tiny projects still carry most of the same production overhead as larger ones. He says the real challenge is depth …

Tim Ruswick ·
indie steam scope game-design production +1
News

Game Dev Mistakes I Made From Abandoned Prototypes

Tim Ruswick walks through a decade of abandoned prototypes and the mistakes that kept them from becoming shippable games. The recurring pattern is familiar to experienced devs: chasing novelty, overbuilding …

Tim Ruswick ·
prototyping indie game-design scope-creep production
News

Pulling focus: Must AAA pander to the distracted? | Opinion

GamesIndustry.biz argues that AAA budgets are now shaping design as much as production, pushing studios toward safer, more heavily tested games. The concern is that endless focus-group loops and “distracted …

Rob Fahey ·
aaa game-design focus-groups market-research risk-aversion +1

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