Epic Games "maximum AI acceleration" & talking to YuniDev
Freya Holmér catches up on Epic Games' push for "maximum AI acceleration" and a conversation with YuniDev. For developers, the useful bit is the direction of travel: Epic is framing …
133 items across game development
133 results
Freya Holmér catches up on Epic Games' push for "maximum AI acceleration" and a conversation with YuniDev. For developers, the useful bit is the direction of travel: Epic is framing …
Tim Ruswick argues that “finish my game” is too vague to drive progress, especially for indies juggling scope and motivation. The practical move is to pick one thing that would …
Ars Technica reports that Epic Games is shifting its Disney collaboration toward an “AI first” development model, with models like Claude generating code and art for the project. Human developers …
GamesIndustry.biz reports Epic Games has delayed its Disney shooter and is pushing the team toward an “AI first” production model. Developers were told to use tools like Claude, with staff …
Payne Robinson argues that AI is lowering the barrier to making games, but not the bar for making games people care about. The practical edge for indie teams, he says, …
Tim Ruswick says AI is turning game development into a new gold rush, with faster production and lower barriers across design, art, and porting. The practical takeaway for teams is …
Game Developer reports that Bit Reactor has brought back over half of the staff it furloughed ahead of Star Wars Zero Company’s launch. The tactical Star Wars project appears to …
GamesIndustry.biz reports Sega is drawing a hard line between AI-assisted production and creative authorship, saying it will not entrust game creativity to generative tools. The company is still using AI …
Freya Holmér says AI-generated voiceovers in games are still a rough fit for production, especially when performances need nuance, direction, and consistency. The discussion lands on a familiar tradeoff for …
Freya Holmér says she’ll be debating former Reddit moderator and self-described AI tech bro Bryan C. Wade, with drt0videos hosting. For game developers, the interest is less the personalities than …
GamesIndustry.biz says Code Wizards Group has named Catherine Bygrave head of commercial, bringing in a veteran with experience at Activision, Sumo, Gfinity, and Humble Games. The October jobs roundup also …
Game Developer reports that Arc Raiders' breakout success has left Embark struggling to keep pace without burning out its team. Aleksander Grøndal says the studio kept overshooting capacity as millions …
GDC Festival of Gaming shares a new GDC Side Quest clip with Sam Carlisle of XDS Spark, focusing on the practical line between outsourcing and co-development. For studios planning external …
GamesIndustry.biz reports that Bulkhead CEO Joe Brammer has walked back comments that sounded pro-crunch, saying he is “pro hard work” instead. He argues overtime should be rewarded, but says planned …
Game Developer says XDS Spark co-founder Sam Carlisle and GDC Festival of Gaming content marketing manager Beth Elderkin are digging into how co-development is changing. The focus is on how …
GDC Festival of Gaming spotlights co-development as a trust-and-process problem, with Beth Elderkin speaking to XDS Spark co-founder Sam Carlisle on GDC Side Quest. The discussion is aimed at studios …
Tim Ruswick argues that “make small games” is bad shorthand: tiny projects still carry most of the same production overhead as larger ones. He says the real challenge is depth …
Tim Ruswick walks through a decade of abandoned prototypes and the mistakes that kept them from becoming shippable games. The recurring pattern is familiar to experienced devs: chasing novelty, overbuilding …
GamesIndustry.biz argues that AAA budgets are now shaping design as much as production, pushing studios toward safer, more heavily tested games. The concern is that endless focus-group loops and “distracted …
Bungie is reworking Marathon beyond its original extraction-shooter pitch after player feedback pushed the team to rethink both the game and its delivery. The studio says the overhaul will affect …
Page 1 of 7
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more