Kosmo Ultimate
KOSMO ULTIMATE — NEW UPDATE 🚀 A new update for KOSMO ULTIMATE is in development! This update is focused on making the game feel bigger, cleaner and more fun to …
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KOSMO ULTIMATE — NEW UPDATE 🚀 A new update for KOSMO ULTIMATE is in development! This update is focused on making the game feel bigger, cleaner and more fun to …
The third semester of Game Design school started on Monday, but quite a lot happened with the game over the week(end) before. I have invested a lot of time into …
A game opening on its original developer's computer is a useful demonstration. It is not yet a reproducible handover. That machine can hide the exact editor installation, a locally cached …
A model replacement can look perfect in Blender and still break a Unity scene. In one ROADFORGE asset pass, the risk was not only geometry: existing prefabs and resources already …
We had one particular goal for the interface in Dark Coffee: it shouldn't feel like something simply placed on top of the game.Dark Coffee is a cozy horror visual novel …
This last few days, I created a pickup and inventory system that works with my weight distribution feature. As I mentioned in the last devlogs, I had never built a …
In ROADFORGE, coins earned during combat are the same currency spent in the workshop. Adding a visible gold counter sounds like a small interface task. The important decision was that …
Creating a game is only one part of the experience. Once a game has systems, mechanics, progression, and different ways for players to interact with it, another challenge appears: explaining …
A practical look at how indie developers can balance creative direction with hands-on game development. This article covers how a clear creative vision can guide gameplay systems, level design, story, …
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