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Blog

OpenGL procedural terrain - volumetric clouds

Additional experiments with volumetric clouds, solved some glitches and managed to mix the clouds with the scene, using the depth of the scene to avoid to show clouds occluded by …

buzzelliart ·
OpenGL procedural ProceduralGeneration 3dprogramming realtimerendering
Blog

Procedural terrain + adaptive exposure + BLOOM

Improved bloom + experiments with adaptive exposure. Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here:...

buzzelliart ·
OpenGL C++ procedural engine perlinnoise