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115 items across game development

115 results

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PriMoRetarget: Humanoid Motion Transfer Through Prioritized Motion Retargeting

arXiv cs.GR details PriMoRetarget, a motion-retargeting framework that uses explicit priority levels instead of fragile weight tuning. For game teams building humanoid animation pipelines, the pitch is better preservation of …

Nicholas Ioannidis, Dun Yang, Max Smith, Tue Vu, Ziyu Zhang, Shayegan Omidshafiei, Xue Bin Peng ·
animation motion-retargeting humanoid character-animation tools +1
News

Sonic-AMG: Streaming Human Motion Generation from Spatial Audio

arXiv cs.GR details Sonic-AMG, a streaming system for generating human motion from spatial audio in real time. The model separates sound content from source geometry, then uses causal motion generation …

Jingcheng Ni, Zekun Li, Zhiyang Dou, Xiaoyan Cong, Ziyao Zeng, Hongyang Du, Randall Balestriero, Taku Komura, Srinath Sridhar ·
research animation audio ai spatial-audio +1
News

Energy-Controllable Time Integration for Elastodynamic Contact

ACM Graphics details a new time-integration method for elastodynamic contact that lets simulation energy be controlled more directly. For game teams wrestling with soft-body stability, this points toward fewer explosive …

Kevin YouJuntian ZhengMinchen Li ·
simulation physics deformable-bodies contact-resolution research +1
News

HIL: Hybrid Imitation Learning for Dynamic Athletic Control

ACM Graphics details HIL, a hybrid imitation learning approach for dynamic athletic control that targets more responsive character motion. The work sits in ACM Transactions on Graphics 46(2) and points …

Jiashun WangYifeng JiangHaotian ZhangChen TesslerDavis RempeJessica HodginsXue Bin Peng ·
ai research animation character-control imitation-learning +1
News

RCPG: Real-Time Product Path Guiding Using Radiance Cascades

ACM Graphics details RCPG, a real-time product path guiding technique built on radiance cascades. The work targets faster light transport sampling for interactive rendering, with a publication date of April …

Julius IkkalaPekka JääskeläinenMarkku Mäkitalo ·
graphics global-illumination path-guiding radiance-cascades research +1
News

Stochastic Graph Compression for Constant-Memory Differentiable Light Tracing

arXiv cs.GR details ResLRB, a differentiable light tracing method that keeps peak memory constant even as path length and sensor connections grow. For graphics programmers, the key trick is stochastic …

Linas Beresna, Eugene Fiume ·
graphics differentiable-rendering light-tracing siggraph-asia research
News

Tabula Rasa: Monte Carlo estimation of unit-variance noise with controlled spatio-temporal correlation

arXiv cs.GR details Tabula Rasa, a Monte Carlo method for generating unit-variance noise with controlled spatio-temporal correlation. The technique targets temporal coherence in graphics pipelines and claims simpler, faster code …

Tobias Ritschel, Yang Zhou, Nick Milef, Mikhail Dereviannykh, Chen Liu, Christophe Hery, Carl Marshall ·
graphics monte carlo noise temporal coherence research
News

A Kinetic Theory of the Gated Self-Evolving LLM Agent

arXiv cs.GR details a kinetic theory for self-evolving LLM agents, framing gated skill rewrites as a population process. The paper argues that validation gates, plugin interactions, and density changes can …

Haipeng Wang ·
ai agents research tooling validation
News

A Simulation-Grounded Agentic VLM Framework for Wildfire Monitoring and Reporting

arXiv cs.GR details a wildfire-monitoring VLM that turns 2D simulations into labeled video episodes, then uses them as memory for training-free reporting. The system hit 51.5% exact four-tag accuracy on …

Duowen Chen, Yuchen Sun, Zhiqi Li, Yuxuan Liao, Sinan Wang, Bart van Bloemen Waanders, Bo Zhu ·
ai simulation computer-vision wildfire vision-language-models +1
News

Strike a Chord! Modal Kinetic Typography

arXiv cs.GR details a modal kinetic typography system that animates vector letters from their own vibration modes while keeping them readable. The method uses a finite-element eigenproblem plus a frozen …

Maham Tanveer, Jiyeon Han, Nanxuan Zhao, Hao Zhang ·
graphics typography animation generative-ai research
News

Providing Rapid Design Feedback for 3D Obstacle Course Games Using Constrained Solvability Queries

arXiv cs.GR details a design tool that can rapidly test whether 3D obstacle-course layouts are solvable under designer-set constraints. It pairs GPU-accelerated simulation with search and RL guidance, giving level …

Zander Majercik, Sharon Zhang, William Wang, Tejan Karmali, Fangjun Zhou, Yucheng Yuan, Jean-Pe\"ic Chou, Maneesh Agrawala, Kayvon Fatahalian ·
research level-design ai simulation reinforcement-learning +1
News

Excellence on Display: Recognizing the SIGGRAPH 2026 Award Winners

SIGGRAPH announced its 2026 award winners, spotlighting standout work across art, animation, emerging tech, immersive experiences, real-time graphics, and research. For developers, the list is a useful snapshot of where …

SIGGRAPH Conferences ·
siggraph awards real-time graphics animation research +1
News

CuACD: A Fully GPU-Resident Approximate Convex Decomposition

arXiv cs.GR details CuACD, a fully GPU-resident approximate convex decomposition pipeline that turns triangle meshes into convex parts much faster. The authors say it can cut preprocessing from tens of …

Ruoxi Shi, Xinyue Wei, Fanbo Xiang, Zexiang Xu, Hao Su ·
graphics physics collision-detection cuda tooling +1
News

OREO: Fidelity Alignment in 3D Generation via On-the-fly Rendering-Editing Optimization

arXiv cs.GR details OREO, a 3D generation alignment method that uses on-the-fly edited renderings to push models toward more realistic assets. The system feeds refined 2D views back as pseudo-targets, …

Zhiyuan Ma, Wenbo Hu, Wang Zhao, Pengfei Wang, Ying Shan, Lei Zhang ·
3d generation ai assets diffusion models computer graphics research
News

Meet the Visionaries Taking the Stage at SIGGRAPH Asia 2026

SIGGRAPH has unveiled the keynote lineup for SIGGRAPH Asia 2026, putting Markus Gross, Ran Huang, and Andrea Vedaldi on stage. For graphics programmers and technical artists, that usually signals a …

SIGGRAPH Asia ·
siggraph asia conference keynote graphics ai +1
News

PIONEERS Shine Their LA Spotlight on Don Greenberg at SIGGRAPH 2026

SIGGRAPH says Don Greenberg, 92, headlined the Pioneers featured talk in a hybrid session at SIGGRAPH 2026, putting a long-view spotlight on one of computer graphics' early figures. For developers, …

ACM SIGGRAPH ·
siggraph computer graphics history research technical art
News

VideoX-Qwen: Data-Centric Instruction-Based Video Editing

arXiv cs.GR details VideoX-Qwen, a data-centric video editing pipeline that pairs instruction data with a unified editor. The system builds 1.2 million directional edit records and reports strong results against …

JJiahang Li, Dingbao Shao, Xinyu Chen, Song Wu, Jiang Lin, Duo Li, Yuhang Liu, Jiaxin Hu, Shengrong Gu, Ying Tai, Zili Yi ·
ai video editing graphics cinematics research

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