XBox Wire says Minecraft Dungeons II launches tomorrow, September 29, with a much larger ARPG built around an interconnected overworld. The shift matters for designers and level teams: no-loading-screen travel, …
Hey, I'm a programmer interested in joining Dreamscape Corp. I'm a professional software engineer (JS/TS, Python, C#, some C++) with a QA automation background, and a hobbyist game dev (Unity/C# …
Hi everyone, some of you may remember our previous recruitment thread. That thread was eventually locked due to inactivity, so I wanted to give everyone an update on where the …
Dreamscape Headquarters is looking for a programmer/developer to help bring **Dreamscape** from its current concept and pre-production stage into a playable game. The project is an original narrative-driven adventure combining …
XBox Wire says CONTROL Resonant is pushing Remedy’s sequel into melee action, RPG progression, and superhero-style traversal all at once. Dylan Faden’s toolkit includes deep talent trees, weapon forms, combat …
Hi everyone, I'm an independent game creator currently working on an original project called Earth Rebirth: Pangaea. I'm now looking to put together a small founding development team. I have …
Hi Dee, Thank you — I am glad the proposal was useful, and I appreciate how clearly you locked the seven questions. That is enough to write a clean SOW. …
angryman312 wrote: Hi Dee, I am waiting your response. Thank you. Hi Mark, thanks for putting this together. I appreciate the level of detail in the proposal, especially the milestone …
Tom Sloper wrote: angryman312 wrote: Hourly equivalent is $50/hour. I prefer fixed-price on this slice so the cost cannot drift while we are still proving assumptions. Payment (so you are …
angryman312 wrote: Hourly equivalent is $50/hour. I prefer fixed-price on this slice so the cost cannot drift while we are still proving assumptions. Payment (so you are not paying for …
Hi Mark, This is exactly the kind of technical breakdown I was looking for. I especially appreciate that you're separating what needs to be proven now from what should deliberately …
Hi Dee, Thank you — I am glad the Ballistic Armada write-up was useful, and I am excited to reason about this with you. A persistent 3D RPG with shared-world …
Hi Mark, This is exactly the level of technical explanation I was looking for. I especially appreciate that you clearly separated what Ballistic Armada actually does from what you would …
Hi Mark, Thanks. This gives me enough to continue the discussion. I took a look at the information you've shared. Before we go deeper into my project's design, I'd like …
Hi Dee, Thank you for the thoughtful reply. I appreciate the questions because they are exactly the areas that matter when building a persistent multiplayer RPG. I also like your …
Hi Mark, Thanks for the detailed response. Your approach is very close to what I'm looking for, particularly the idea of starting with a focused vertical prototype rather than attempting …
Hi, Your project immediately caught my attention because you’re not just looking for someone to implement Unity features—you’re looking for someone who can help establish the multiplayer foundation correctly from …
Looking for a Senior Unity Multiplayer Developer for a Long-Term Indie RPG Project I'm an independent product founder currently developing the concept and technical direction for a large-scale stylized multiplayer …
XBox Wire says Tokyo Game Show 2026 brought 17 reveals, a surprise release, and a Kojima cameo, with the biggest dev-facing beats spanning new trailers for Modern Warfare 4, Bloodstained, …
Danielle Partis, XBOX Wire Editor·
xboxsegarpgtokyo game showkojima productions+1
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