Playtest Review is a small offline tool for combining structured playtest feedback into an evidence-backed issue list. Import JSON report arrays, assign shared issue keys manually, and group reports by …
Ah, got it. Being able to load the old names and rectangles, then adjust the ones that moved, would be a lot nicer than starting over. I’ve added save/load crop …
I was thinking of cases where frames shift around when sprites are added or resized. I wouldn't expect the old rectangles to work perfectly, but being able to reload the …
Thanks, that helps clarify the workflow. The full tool already includes separate named PNGs in its ZIP, in the frame order you choose. The fixed-example trial does not export files. …
Atlas Forge is available on itch.io: a small local utility for packing PNG sprites into one atlas image and JSON frame metadata. Open one HTML file in desktop Chrome or …
I'd prefer separate named PNGs for irregular sheets. An atlas can always be generated later, but being able to save the crop rectangles and frame names would be really useful …
I built this useful tool for splitting irregular sprite sheets into separate, named PNGs, so I wanted to share it. PNG Slice Workbench lets you select each frame, adjust its …
I think you should target localization agencies with your software, not this forum. I am a former translator and localizer but I don't think there are too many of us …
A translation table can be fully populated and still contain release issues. In the bundled synthetic example, Welcome, {player}! becomes Willkommen!, losing the runtime placeholder. A French health string keeps …
no, that's fair. i overreacted. nobody deserves to be treated that way, and i have caused great harm to you and our community. for that, i apologize. i have restored …
I’m still learning. This started as a way to learn how to make a UI in Python and build something. I also wanted to go through the process of releasing …
man, the more i think about the existence of your png stomp, the more i want to defenestrate my computer lol. a couple of bucks for the privilege to drag-and-drop …
multimedia codecs and compression are a few of my favorite areas of interest. i am also a web developer who happens to have a healthy prejudice against web services that …
Hi everyone, I’ve released PNG Stomp, a Windows desktop tool for batch image compression through TinyPNG. https://irontuskgames.itch.io/irontusk-png-stomp I built it for my own game dev workflow. My renders and other …
Hi everyone, I built Storefront Studio, a Unity Editor extension for managing the repetitive process of creating game artwork for multiple storefronts and image dimensions. Instead of repeatedly capturing images, …
I have been thinking about a problem that shows up a lot in game development, especially when debugging systems that have accumulated a lot of state. When one programmer hands …
When preparing game screenshots, UI mockups, or before-and-after comparisons, teams often create a contact sheet before sending work to a tracker or a review thread. A small privacy issue is …
Small update: the Text Effects Editor has moved to a new hosting URL. New link:https://grom-games.art/game/text-effects-editor/ The editor is still the same browser-based tool for creating game UI text, logos, banners, …
Here’s an update on the Text Effects Editor. I added a few workflow improvements based on the feedback here: Batch PNG export: you can now enter a list of text …
Small update on the editor. I added a new font workflow: system fonts can now be loaded from the user’s computer custom .ttf, .otf, and .woff fonts can be imported …
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