Written by multi-award-winning Unreal generalist Tyson J. Butler-Boschma, Founder and Creative Director of Toybox Games Studios, this book addresses common challenges you face when advancing your expertise in lighting, environment design, and cinematic storytelling.
Hi everyone, I'm an independent game creator currently working on an original project called Earth Rebirth: Pangaea. I'm now looking to put together a small founding development team. I have …
Hi Dee, Thank you — I am glad the proposal was useful, and I appreciate how clearly you locked the seven questions. That is enough to write a clean SOW. …
angryman312 wrote: Hi Dee, I am waiting your response. Thank you. Hi Mark, thanks for putting this together. I appreciate the level of detail in the proposal, especially the milestone …
Tom Sloper wrote: angryman312 wrote: Hourly equivalent is $50/hour. I prefer fixed-price on this slice so the cost cannot drift while we are still proving assumptions. Payment (so you are …
In ROADFORGE, coins earned during combat are the same currency spent in the workshop. Adding a visible gold counter sounds like a small interface task. The important decision was that …
angryman312 wrote: Hourly equivalent is $50/hour. I prefer fixed-price on this slice so the cost cannot drift while we are still proving assumptions. Payment (so you are not paying for …
Hi Mark, This is exactly the kind of technical breakdown I was looking for. I especially appreciate that you're separating what needs to be proven now from what should deliberately …
Hi Dee, Thank you — I am glad the Ballistic Armada write-up was useful, and I am excited to reason about this with you. A persistent 3D RPG with shared-world …
Hi Mark, This is exactly the level of technical explanation I was looking for. I especially appreciate that you clearly separated what Ballistic Armada actually does from what you would …
Hi Mark, Thanks. This gives me enough to continue the discussion. I took a look at the information you've shared. Before we go deeper into my project's design, I'd like …
Hi,Not sure if you've already got this covered, but I saw your request and thought I'd reach out and I'd love to learn more about what you're trying to achievemy …
Hi Dee, Thank you for the thoughtful reply. I appreciate the questions because they are exactly the areas that matter when building a persistent multiplayer RPG. I also like your …
Hi Mark, Thanks for the detailed response. Your approach is very close to what I'm looking for, particularly the idea of starting with a focused vertical prototype rather than attempting …
Hi, Your project immediately caught my attention because you’re not just looking for someone to implement Unity features—you’re looking for someone who can help establish the multiplayer foundation correctly from …
🎮 LOOKING FOR A SMALL TEAM — Tactical FPS Hobby Project Hey everyone! I'm a beginner/intermediate 3D artist focusing seriously on Blender and game development, and I'm starting a long-term …
Looking for a Senior Unity Multiplayer Developer for a Long-Term Indie RPG Project I'm an independent product founder currently developing the concept and technical direction for a large-scale stylized multiplayer …
Hello there, I would love to join your 2D side scrolling project LUMEN as a concept artist to help define its visual style. I have strong 2D artwork and illustration …
ROADFORGE started with a control problem that appears simple on paper: a tank needs to move, steer, aim, fire, use special weapons and respond to threats. On a phone, those …
Hey! LUMEN sounds like a really interesting project, especially with it being early in development and having room for creative input. I’m a game writer interested in helping with the …
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