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arXiv cs.GR
arXiv cs.GR Research
· 7 months ago • Zeyi Zhang, Zixi Kang, Ruijie Zhao, Yusen Feng, Biao Jiang, Hanyu Ji, Libin Liu

ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interaction

Briefing

ProAct tackles a problem that shows up in games, virtual agents, and robotics alike: how to keep an embodied character responsive while also making it socially aware. The framework separates the job into a low-latency Behavioral System for continuous multimodal motion and a slower Cognitive System that handles longer-horizon reasoning about context, memory, and user motivation.

For developers building NPCs, companions, or interactive avatars, the interesting part is the split between “how to move now” and “when to speak up.” The Behavioral System uses an intention-conditioned streaming flow-matching motion generator with a disentangled ControlNet branch, so deliberative intent can be turned into continuous nonverbal behavior without breaking interaction flow. That’s a useful pattern for any real-time character pipeline where animation, gesture, and conversational timing all need to stay in sync.

The Cognitive System adds an efficient memory mechanism plus a user-motivation prediction module to decide when proactive intervention is appropriate. In other words, the agent is not just reacting to the latest input; it is tracking accumulated dialogue and visual context to judge whether it should stay quiet or take the lead. That kind of trigger logic is often the difference between a believable social agent and one that feels overeager or dead inside.

ProAct has been tested on a physical humanoid robot and evaluated with real-world user studies, motion-generation benchmarks, and a new benchmark called ProActBench, aimed at proactive trigger detection and restraint in...

“continuously generating fluent multimodal interaction behavior”

— ProAct authors · Describing the behavioral requirement
Original source
Read on arXiv cs.GR
At a glance
what
ProAct is a dual-system framework for real-time embodied social interaction, combining streaming motion generation with proactive reasoning.
who
Authors include Zeyi Zhang, Zixi Kang, Ruijie Zhao, Yusen Feng, Biao Jiang, Hanyu Ji, and Libin Liu.
when
Submitted Feb. 15, 2026; revised Sept. 3, 2026.
impact
Could inform real-time NPC, avatar, and companion systems that need fluent motion plus context-aware initiative.
Signal Mixed

Promising architecture, but still research-stage and robot-focused.

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