Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

GamesIndustry.biz
GamesIndustry.biz
· 4 weeks, 2 days ago • Alex Forbes-Calvin

Three Epic veterans are building an AI-powered game engine to break the industry's doom cycle

Briefing

Three Epic veterans are trying to carve out space in a market long dominated by Unity and Unreal with Immens, a new engine built around AI-assisted extensibility rather than generative gimmicks. The founders are Arjan Brussee, Sjoerd De Jong, and Michal Valient, whose backgrounds span Epic, Guerrilla, Boss Key, and Apple.

Their core argument is that the industry needs a way to break out of rising costs and increasingly risky production cycles. Brussee says games are getting more expensive to make, while De Jong argues the engine market has settled into standardisation and consolidation when developers now need more innovation and flexibility.

Immens is being designed so teams can extend the engine more easily, create bespoke tools, and plug into open standards instead of being locked into a monolithic workflow. Valient stresses that the AI is meant to keep developers in control, with repeatable, inspectable changes rather than opaque prompt-driven output.

The team is also positioning the engine against the current AI backlash by framing it as a productivity tool, not a replacement for developers. They acknowledge the bubble concerns around AI, but see the technology as durable and expect weaker products to fall away while useful ones survive.

“There's an opportunity now to build a new engine that didn't exist a couple of years ago.”

— Arjan Brussee · On why the timing feels right for a new engine
At a glance
what
Immens is a new AI-powered game engine focused on extensibility, custom tools, and open standards
who
Founded by former Epic developers Arjan Brussee, Sjoerd De Jong, and Michal Valient
when
Announced in 2026 coverage; no release date or availability window disclosed
impact
Could let smaller teams build custom workflows and tools faster, reducing engine lock-in and production overhead
Signal Mixed

Promising tooling idea, but AI and engine adoption risks remain

Discuss

Follow Epic Games updates

See relevant stories in your personalized news feed.

Sign in to follow

Continue on GameDev.net

Useful next steps related to this story.

Game development news without the noise

One useful weekly briefing. No daily flood.

Sending your confirmation email…

Discussion

Loading comments...

Recommended resources

Game Engines

See full guide
Unreal Engine 5 Best Practices cover
Editor pick

Unreal Engine 5 Best Practices

Amazon · Book

Written by multi-award-winning Unreal generalist Tyson J. Butler-Boschma, Founder and Creative Director of Toybox Games Studios, this book addresses common challenges you face when advancing your expertise in lighting, environment design, and cinematic storytelling.

GameDev.net may earn a commission if you purchase through these links. This helps fund the site at no extra cost to you.

GameDev.net may earn a commission if you purchase through these links. This helps fund the site at no extra cost to you.