Three Epic veterans are building an AI-powered game engine to break the industry's doom cycle
Three Epic veterans are trying to carve out space in a market long dominated by Unity and Unreal with Immens, a new engine built around AI-assisted extensibility rather than generative gimmicks. The founders are Arjan Brussee, Sjoerd De Jong, and Michal Valient, whose backgrounds span Epic, Guerrilla, Boss Key, and Apple.
Their core argument is that the industry needs a way to break out of rising costs and increasingly risky production cycles. Brussee says games are getting more expensive to make, while De Jong argues the engine market has settled into standardisation and consolidation when developers now need more innovation and flexibility.
Immens is being designed so teams can extend the engine more easily, create bespoke tools, and plug into open standards instead of being locked into a monolithic workflow. Valient stresses that the AI is meant to keep developers in control, with repeatable, inspectable changes rather than opaque prompt-driven output.
The team is also positioning the engine against the current AI backlash by framing it as a productivity tool, not a replacement for developers. They acknowledge the bubble concerns around AI, but see the technology as durable and expect weaker products to fall away while useful ones survive.
“There's an opportunity now to build a new engine that didn't exist a couple of years ago.”
- what
- Immens is a new AI-powered game engine focused on extensibility, custom tools, and open standards
- who
- Founded by former Epic developers Arjan Brussee, Sjoerd De Jong, and Michal Valient
- when
- Announced in 2026 coverage; no release date or availability window disclosed
- impact
- Could let smaller teams build custom workflows and tools faster, reducing engine lock-in and production overhead
Promising tooling idea, but AI and engine adoption risks remain
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