2D & pattern
The best place to start. Everything happens in UV space, the maths is visible, and a mistake shows up as an obviously wrong picture rather than a black screen.
22 shaders
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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Explained
GLSL
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