Building a modular 2D game engine
I've been building a 2D game engine in C# from scratch. Mirage is a code-first engine built around modular systems, hierarchical nodes, event-driven input and a small 2D renderer. It's …
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I've been building a 2D game engine in C# from scratch. Mirage is a code-first engine built around modular systems, hierarchical nodes, event-driven input and a small 2D renderer. It's …
Heya! Names Clover, heard about your game from a friend, and I'd love to help! Although, I would like to ask, what exactly kinda art are ya'll looking for? If …
LUMEN sounds like a fun project, and the creative freedom makes it even more interesting. I’d love to see how the visual style develops as the game takes shape.
Dreamscape Headquarters is looking for a programmer/developer to help bring **Dreamscape** from its current concept and pre-production stage into a playable game. The project is an original narrative-driven adventure combining …
This last few days, I created a pickup and inventory system that works with my weight distribution feature. As I mentioned in the last devlogs, I had never built a …
Hi! I’m working on a game demo for proof of concept. Our main artist had some personal issues come up a couple months back and had to depart. It’s been …
Hi,Not sure if you've already got this covered, but I saw your request and thought I'd reach out and I'd love to learn more about what you're trying to achievemy …
Hey everyone, I'm an indie game developer looking for a 2D pixel artist to join an ongoing top-down arena fighting game project built in Godot. The game is already playable, …
Hello there, I would love to join your 2D side scrolling project LUMEN as a concept artist to help define its visual style. I have strong 2D artwork and illustration …
Dev Blog #1 - An Airship, Some Cargo, and a Lot of Code Hi, I am Florian. I am a Game Design & Production student at S4G Berlin, currently in …
Hello i know this may be against some rules but i am currently working on a game and looking for active feedback on user experience perforamnce and these kind of …
Void Runner — Development Update Hey everyone! 👋 I’ve been continuing work on Void Runner, and I wanted to share a small update on the project. The goal is to …
Hey everyone! I’m a freelance 2D artist open for custom 1 on 1 commissions, asset packages, and long-term indie game partnerships. I specialize in creating visual assets that give games …
BALANCE A Sailing Survival Game A ship. A crew. The sea decides. I'm Toushif Reza, working with Ayzron Studio, and I'm currently looking for a few collaborators to build BALANCE, …
Hello everyone! I'm working on an original 2D fast-paced platformer project called: SONIC: CELESTIAL CHAOS The project is inspired by the classic style of fast 2D platformers, with an emphasis …
Hey! LUMEN sounds like a really interesting project, especially with it being early in development and having room for creative input. I’m a game writer interested in helping with the …
Thats and good idea :>
Hi everyone, I made a Godot 4 Node2D component for attack-range previews and placement indicators, drawn at runtime rather than from textures. It includes circle, cone, line, rectangle, donut, arc, …
Hi everyone, I made Top-Down Footstep & Terrain VFX for overhead games that need visible feedback when a character crosses different surfaces. The pack has 12 effects: dirt, grass, dry …
I've been working on a multiplayer browser game where the player is literally a mouse cursor. It has factions, real-time combat, health, kills, chat and a minimap. The project is …
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