Hi! I’ve released Elementrix, a free HTML5 falling-block roguelite built around chemistry, progression, and chain reactions. Play it here:https://tami-tac.itch.io/elementrix The basic idea is simple: drop elements onto the board and …
When preparing game screenshots, UI mockups, or before-and-after comparisons, teams often create a contact sheet before sending work to a tracker or a review thread. A small privacy issue is …
Hi everyone, I’ve been developing an independent browser-game project called Q00P. What started as a relatively small experiment has now grown into 25 original browser games across 6 categories, ranging …
Hi, I’m the developer of StickFly: Co-op & Versus. I wanted to recreate the immediate shared-keyboard chaos of old physics stickman games on a phone: two people sit together and …
Gamers talk. Scores don't lie. I built PHZICAL INST., a free browser-based challenge built around one idea: if you think you're good at games, prove it on the leaderboard. There …
Hi everyone, Rumble Avenue is a browser-based multiplayer board game focused on property trading, dice movement, and turn-based competition. Players enter a shared online board where they move around Rumble …
That makes sense, especially on iOS. If the permission prompt is basically a one-shot moment, the screen before it probably matters almost as much as the prompt itself. One small …
Hi, Thanks a lot for your feedback. Yes, I need to do that regarding permission, specially because on iOS if the user rejects I can't prompt again. There are already …
The phone tilt control idea is interesting, especially because it fits mobile browser play without needing a full install. For the first-run experience, I’d focus on making the motion permission …
Hi everyone, I made TiltBump, a small browser arcade game built around phone motion controls. You steer a ball by tilting your phone, bump blocks off the board, and try …
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