Playtest Review is a small offline tool for combining structured playtest feedback into an evidence-backed issue list. Import JSON report arrays, assign shared issue keys manually, and group reports by …
Hi, I’m Adrian, the developer of Helvetia Conflict, a strategy game made in Switzerland with seven armies, base building and vehicle combat. I’m looking for Android players for its closed …
Quick update: the Sunderborn demo has been updated on Steam. If you have 15–20 minutes, we would really appreciate you trying the current build and sharing your honest impressions — …
Hello! I am developing Das Vermächtnis – Kunst & Kontore, a turn-based economic game starting in 1923. Build a trading house, develop businesses, meet contacts and turn profits into an …
Hi, I'm CristianoR, the solo developer of PULSE SHIFT: Aurora Prism. It's a portrait one-tap arcade game: switch between two lanes, dodge red blocks and absorb blue ones. Friends can …
Hi everyone, I'm preparing a closed Google Play test for Last Rank, a turn-based strategy game made for Android. The test is not open yet, so I'm putting together a …
I’m Eren from Fyronto Games, looking for genuine Android closed-test players for Crown or Curse, a portrait first-person dark-fantasy roguelite. Attacks continue automatically while you choose targets, time Ward blocks, …
@stephen4 Thanks for the encouragement! If you haven't tried Sunderborn yet and have 15–20 minutes, we'd really value a fresh perspective on the free demo too. We're especially curious whether …
Thanks for taking the time to play Sunderborn and submit the form, CrimmedGaming! Your firsthand feedback is very helpful as we review the opening experience. We appreciate it.
Looking for new players to test Sunderborn, a logic puzzle game. As a thank-you, we may send a Steam key to the first 10 especially active testers who provide detailed …
Turning playtester feedback into actionable tasks is always a challenge for developers. I usually suggest grouping comments by mechanic to see where the real friction lies. If you need a …
Hi everyone! I’m looking for playtesters for The Dude: Adventure, a small browser-based puzzle platformer with colorful voxel graphics. Play it here:https://grom-games.art/game/dude/ The controls are simple: Arrow keys — move …
I'd probably use a lightweight "Report an Issue" button that's always available in the pause menu or after a level. Tapping it could automatically capture the current level, device info, …
That's a good point. Community playtesting is often the best option for solo developers because it provides diverse feedback at little cost. I still think there's value in structured testing …
That helps clarify the distinction. For a solo developer, paid playtesting competes with many other uses of a very limited budget, while feedback from players who chose the game themselves …
ecpm_insights wrote: The paid-testing point may be the more relevant problem. If you were paying for outside playtesting, what would you expect to receive: a recorded session with timestamps and …
That makes sense. The distinction between a bug list and a report that explains where the player struggled is useful. Thanks for clarifying.
ecpm_insights·
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