Myrth Games - Maze Game Dev Diary

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A place for thoughts and updates on the Maze Game.
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9 entries
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MyrthGD
March 29, 2021
Overhaul started

Thinking about overhauling my code a little bit. Some of the scripts and objects are in charge of things they shouldn't be.

Taking time in a branch of code to try this out, and see if it is more trouble than it is worth at this point.

Created a persistent game manager that will handle the overarching…

2,002 views
MyrthGD
March 19, 2021
Testing and tracing steps

To get oriented in code that keeps getting put down for stretches, ran some tests to find call out issues. Ran into some nullrefs. Need to continue adding robustness to the path mechanism for the Guide item. Made some general improvement changes, while tracking through code.

  • Improved the cleanup asp…
3,330 views
MyrthGD
March 03, 2021
Guides and paths

Created some additional textures and added some more variables to the existing methods, as a solution is felt out. The path forward is clear, walking it will be exciting. In the meantime, started some other project's prototypes until a significant window of focus is available to tackle this next st…

4,087 views
MyrthGD
February 16, 2021
Back in it

Getting familiar with the code again.

Looking at the challenges with painting the path from a guide to a target. Added some more variables for parsing. Created more textures…probably more than is needed.

Short progress to get back in to the project. There are many projects that are begging to get sta…

11,360 views
MyrthGD
July 22, 2020
Progress and more progress

Made some much needed progress in the Maze Game. 

  • Added a banishment increment for re-spawning entities that have been banished.
  • Added a banishment delay for re-spawning entities that have been banished.
  • Added a guard on certain item interactions based on items collected or items yet to be collec…
1,610 views
MyrthGD
July 01, 2020
Fiddling with models and making progress

Spent today changing the models for the maze room pieces.

They started life in 3D Studio Max. Recently switched over to Blender and imported the fbx from unity to blender. The GameObject for each maze piece had some serious scale issues. Went back into the blender files and changes the scale of the …

1,553 views
MyrthGD
June 30, 2020
Starts and Stops

Took an unintended break. Played some Elder Scrolls Online, some Bad North, some Smash Brothers, some MK11. Looked for work.

Now, back to it!

Rounding out the interactions for items:

  • Wrote the logic for Whisps, there chance to help or hurt the player and their overall reputation with the player.
  • Added …
1,556 views
MyrthGD
June 14, 2020
Adding some flare

Made some more progress on Maze Game

Gained enough familiarity with Blender to edit a mesh and export it as an FBX. Created a Jewel for the treasure collectible, an avatar for the Whisp, a Map for the guide, and a Algiz rune for the Ward. Added these meshes to the collectible prefabs and applied the…

1,565 views
MyrthGD
June 13, 2020
Retroactively Speaking

This project has been in the background of a 9-5 job for some time, but other than a few weekends here and there it did not get a lot of time. Only recently did work start in earnest, and that is while dealing with unemployment and the COVID crisis.

Entries in a Dev Diary started back in April. Some…

1,398 views
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