Thinking about overhauling my code a little bit. Some of the scripts and objects are in charge of things they shouldn't be.
Taking time in a branch of code to try this out, and see if it is more trouble than it is worth at this point.
Created a persistent game manager that will handle the overarching…
To get oriented in code that keeps getting put down for stretches, ran some tests to find call out issues. Ran into some nullrefs. Need to continue adding robustness to the path mechanism for the Guide item. Made some general improvement changes, while tracking through code.
- Improved the cleanup asp…
Created some additional textures and added some more variables to the existing methods, as a solution is felt out. The path forward is clear, walking it will be exciting. In the meantime, started some other project's prototypes until a significant window of focus is available to tackle this next st…
Getting familiar with the code again.
Looking at the challenges with painting the path from a guide to a target. Added some more variables for parsing. Created more textures…probably more than is needed.
Short progress to get back in to the project. There are many projects that are begging to get sta…
Made some much needed progress in the Maze Game.
- Added a banishment increment for re-spawning entities that have been banished.
- Added a banishment delay for re-spawning entities that have been banished.
- Added a guard on certain item interactions based on items collected or items yet to be collec…
Spent today changing the models for the maze room pieces.
They started life in 3D Studio Max. Recently switched over to Blender and imported the fbx from unity to blender. The GameObject for each maze piece had some serious scale issues. Went back into the blender files and changes the scale of the …
Took an unintended break. Played some Elder Scrolls Online, some Bad North, some Smash Brothers, some MK11. Looked for work.
Now, back to it!
Rounding out the interactions for items:
- Wrote the logic for Whisps, there chance to help or hurt the player and their overall reputation with the player.
- Added …
Made some more progress on Maze Game
Gained enough familiarity with Blender to edit a mesh and export it as an FBX. Created a Jewel for the treasure collectible, an avatar for the Whisp, a Map for the guide, and a Algiz rune for the Ward. Added these meshes to the collectible prefabs and applied the…
This project has been in the background of a 9-5 job for some time, but other than a few weekends here and there it did not get a lot of time. Only recently did work start in earnest, and that is while dealing with unemployment and the COVID crisis.
Entries in a Dev Diary started back in April. Some…