Progress and more progress

Published July 22, 2020
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Made some much needed progress in the Maze Game.

  • Added a banishment increment for re-spawning entities that have been banished.
  • Added a banishment delay for re-spawning entities that have been banished.
  • Added a guard on certain item interactions based on items collected or items yet to be collected by the player.
  • Resized room C and D. Need to nudge C collisions and D collisions.
  • Added LoS detection for Entity; So, as to facilitate whether the entity should wander or pursue. Before, the entity pursued from spawn.
  • Added code for pursuit vs. Wander
    • Base Guardian Entity will pursue at 90% chance after one room of non-sight on player, then 75%, then 30%. At the second and third levels of decay, the entity can even move backwards.
  • Imported Textures for Guide Paths. Started messing with object textures to validate import and determine rotation of materials based on direction.

Things left to do:

  • Write the logic for creating paths to targets from use of the Guide
    • Stubbed out
  • Add music and SFX
  • Possibly add a minor animation for banishment
  • Track down offset bug during maze shift
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