Fiddling with models and making progress

Published July 01, 2020
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Spent today changing the models for the maze room pieces.

They started life in 3D Studio Max. Recently switched over to Blender and imported the fbx from unity to blender. The GameObject for each maze piece had some serious scale issues. Went back into the blender files and changes the scale of the models, broke the walls and floors apart again, exported the UVWs again. Replaced 2 of the 4 maze piece meshes with the new models, rescaled the GameObjects, and re distributed the collisions.

Added logic for only spawning Entities if Wards have been spawned or obtained.

About to:

  • Add a re-spawn delay to entities that are banished from the Maze
  • Limit which options display for the guide based on what is attainable at that state of the level
  • Limit which options are available for the whisp based on jewels collected

Need to:

  • Update the other two room pieces with the new models
  • Write the logic for creating paths to targets from use of the Guide
  • Add music and SFX
  • Possibly add a minor animation for banishment
  • Track down offset bug during maze shift
Previous Entry Starts and Stops
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