What happens if two players in separate personal scenes try to buy the same unique item from an NPC? The server can decide who gets it, but I'm more curious …
I'm looking for a GameMaker programmer to work on the code for my game's demo. I'll introduce my game and send the design doc through email to anyone who's interested.This …
KAIVERN looks super ambitious! Balancing a shared authoritative world state with personal presence is a really cool angle. On the simulation side, layering the resolution so millions of NPCs only …
Hi! I used AI. Through a lot of iteration, experimentation, and multiple generations, I gradually arrived at the visual style I had in mind, making sure it matched the lore …
NIB 1.0.1 is now available. This stable maintenance release addresses 40 confirmed issues in the editor and runtime, with unchanged project and asset formats. The work covers safer project writes …
The Game runs Python3 CLi through a Linux terminal. It has menu, UI. 11 world variables - Cash, Employment, Crime, Infrastructure etc. Algorithms create random effects of the variables. Cash …
The third semester of Game Design school started on Monday, but quite a lot happened with the game over the week(end) before. I have invested a lot of time into …
Hi everyone, I’ve been developing a game concept called KAIVERN. At this stage it is not a prototype and I am not presenting it as a finished game. It is …
Hi everyone! I'm Murad, the creator of NIB, a visual game editor and engine I've been building over the past several months. NIB 1.0.0, the first stable release, is now …
collinb0607 wrote: Hi Toushif, my name is Collin. I am a software engineer from NJ aspiring to become a game dev. Role: Unity ProgrammerExperience: I have 3 years professional experience …
A sailing survival game sounds like an interesting project, especially with the focus on collaboration and building something together. I always find it interesting to see how different game projects …
Hi Toushif, my name is Collin. I am a software engineer from NJ aspiring to become a game dev. Role: Unity ProgrammerExperience: I have 3 years professional experience and countless …
Hey, I'm a programmer interested in joining Dreamscape Corp. I'm a professional software engineer (JS/TS, Python, C#, some C++) with a QA automation background, and a hobbyist game dev (Unity/C# …
I've been building a 2D game engine in C# from scratch. Mirage is a code-first engine built around modular systems, hierarchical nodes, event-driven input and a small 2D renderer. It's …
Heya! Names Clover, heard about your game from a friend, and I'd love to help! Although, I would like to ask, what exactly kinda art are ya'll looking for? If …
LUMEN sounds like a fun project, and the creative freedom makes it even more interesting. I’d love to see how the visual style develops as the game takes shape.
Dreamscape Headquarters is looking for a programmer/developer to help bring **Dreamscape** from its current concept and pre-production stage into a playable game. The project is an original narrative-driven adventure combining …
This last few days, I created a pickup and inventory system that works with my weight distribution feature. As I mentioned in the last devlogs, I had never built a …
Hi! I’m working on a game demo for proof of concept. Our main artist had some personal issues come up a couple months back and had to depart. It’s been …
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