Day/Night cycle inside my custom OpenGL engine
Finally implemented proper day/night cycle inside my custom OpenGL render. Now the engine can vary sun position according to hour and day of the year, and also according to the …
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Finally implemented proper day/night cycle inside my custom OpenGL render. Now the engine can vary sun position according to hour and day of the year, and also according to the …
Additional experiments with displacement mapping using OpenGL tessellation shaders. Textures from: Textures.com
More experiments with terrain rendering, trying to add finer detail using a displacement map, applied over a procedurally generated terrain. Textures from: Textures.com and FreePBR.com
Improved bloom + experiments with adaptive exposure. Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here:...
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