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7 items across game development

7 results

Blog

Day/Night cycle inside my custom OpenGL engine

Finally implemented proper day/night cycle inside my custom OpenGL render. Now the engine can vary sun position according to hour and day of the year, and also according to the …

buzzelliart ·
OpenGL ProceduralTerrain 3Dengine day nightcycle sunposition
Blog

OpenGL - Displacement Mapping with Tessellation shaders

More experiments with terrain rendering, trying to add finer detail using a displacement map, applied over a procedurally generated terrain. Textures from: Textures.com and FreePBR.com

buzzelliart ·
OpenGL displacementmapping tessellationshaders C++ engine
Blog

Procedural terrain + adaptive exposure + BLOOM

Improved bloom + experiments with adaptive exposure. Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here:...

buzzelliart ·
OpenGL C++ procedural engine perlinnoise