Forum Topic
any fast version of procedual Fractal Perlin flow noise ?
gpu
·
Noise
perlinnoise
GPU
5 items across game development
5 results
OpenGL procedural terrain. Here is a smalll list of some of the techniques I used here: . tessellation shaders . trilinear texture mapping . 2D billboards . displacement mapping . …
Improved bloom + experiments with adaptive exposure. Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here:...
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