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perlinnoise

5 items across game development

5 results

Blog

OpenGL procedural terrain - a longer walk

OpenGL procedural terrain. Here is a smalll list of some of the techniques I used here: . tessellation shaders . trilinear texture mapping . 2D billboards . displacement mapping . …

buzzelliart ·
ProceduralTerrain OpenGL C++ terrain 3Dterrain
Blog

Procedural terrain + adaptive exposure + BLOOM

Improved bloom + experiments with adaptive exposure. Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here:...

buzzelliart ·
OpenGL C++ procedural engine perlinnoise