The next Android update for Abyss Survivor: Cyber Rogue grew out of two problems found during late-game testing: heavy combat could stutter, and some ship builds struggled far more than …
Hi, could you give examples of browser-based MMOs? I can't picture it. Also, do you need help with localization from English to French and Spanish (paid work)?
We are developing a new browser-based multiplayer game inspired by the classic browser-game era. The game is designed for an international audience and will support: 🇬🇧 English🇩🇪 German🇷🇺 Russian🇺🇦 Ukrainian🇪🇸 …
With a two-month deadline, I’d define the submission as one short encounter: movement, one enemy, a win/lose screen and a restart button. Build that on the Android phone early, before …
The latest Android update for Abyss Survivor: Cyber Rogue is now available on Google Play. I develop the game under GYUFORGE, and this entry collects the latest released gameplay and …
the overlapping categories sound like an interesting challenge i’d especially like to see how the game handles words that could fit into two groups, since finding the intended connection could …
Garlictos 1.9 is out on Google Play. It's the garlic wave survival game I'm making alone in Godot 4, and this update is mostly about giving people a reason to …
I am working on an Android game called Pop Frenzy. Developing the whole thing on my phone. Very soon I will need some playters to help me pass theGoogle publishing …
Hi, I’m Adrian, the developer of Helvetia Conflict, a strategy game made in Switzerland with seven armies, base building and vehicle combat. I’m looking for Android players for its closed …
Two months for your final project? You don't know the language, you don't know the tools, you don't know the device, and you're trying to hang your academic career's final …
Hi GameDev.net! I am starting a development log for Abyss Survivor: Cyber Rogue, my first game, which is available on Android through Google Play. I work as an ESB / …
Hi everyone! I’m a beginner with Unity, and I’d really appreciate some advice from more experienced developers. For my final project at my institute, I have about two months to …
Hi everyone! I'm sharing WordGroups: Word Associations on behalf of its developer, Pixdify. The idea is simple: find the hidden connection between words and sort them into the correct groups. …
Hi GameDev.net! I'm the developer of Arrowbound, an Android puzzle game from NR Games. Players clear arrow paths and rescue the red arrows. You can play solo offline, or race …
Hi, I'm CristianoR, the solo developer of PULSE SHIFT: Aurora Prism. It's a portrait one-tap arcade game: switch between two lanes, dodge red blocks and absorb blue ones. Friends can …
Small CYDI milestone update: this past week the game had its first real traffic spike, with several thousand games played in a day and hundreds of active devices. That was …
Hi everyone. I'm Niklas, the developer behind Bitrealms Studio. I've been returning to Digging Deep, an Android game first released in 2014. It's a tap-to-dig arcade game built around short …
Hi everyone, I'm preparing a closed Google Play test for Last Rank, a turn-based strategy game made for Android. The test is not open yet, so I'm putting together a …
Hi everyone! I have an interesting game concept I'd like to share. The concept: An open-world life simulator for Android where NPCs are powered by an AI model running directly …
I’m Eren from Fyronto Games, looking for genuine Android closed-test players for Crown or Curse, a portrait first-person dark-fantasy roguelite. Attacks continue automatically while you choose targets, time Ward blocks, …
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