How toolmakers like ARM work with devs, ft. Peter Hodges
Game Developer details how ARM’s Peter Hodges thinks about game development tools, with a side trip into the 1969 short Lemon. The conversation is most relevant to teams building or …
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Game Developer details how ARM’s Peter Hodges thinks about game development tools, with a side trip into the 1969 short Lemon. The conversation is most relevant to teams building or …
A new pre-production review system called MOONWALK targets one of animation and VFX’s chronic pain points: keeping junior artists, supervisors, and changing briefs aligned. It structures intent, evidence, and action …
Anime colorization still burns time on tiny missed gaps, and a new tool called GapFill targets that pain point directly. Tested with 13 professional colorists, it improved gap-filling performance and …
Unity 6.6 is out, bringing a batch of under-the-hood engine changes rather than the long-awaited Unity 7 leap. The headline feature is Content Directories, a more flexible way to organize …
TailorCoPilot turns garment pattern making into a state-tracked workflow that can be taught, replayed, and automated. The system pairs a version-controlled backend, TailorTrace, with an agentic assistant that improved completion …
1BitDragon 5 has landed after nearly three years in development, and it’s a meaningful step up for indie teams that need music fast. The update expands the tracker-style tool to …
Tim Ruswick argues that most game dev frustration comes from process, not engine choice or raw discipline. He points to vague goals, bad task ranking, and avoidance of boring work …
AI in games is moving from buzzword to workflow, and this conversation puts the focus on how developers actually use it. David “Rez” Graham and Luke Dicken dig into AI …
A Gamescom Dev Conference survey of 100 speakers found broad hesitation around generative AI, even as many expect it to reshape staffing and job roles within three years. Developers are …
Unity’s in-Editor AI assistant is now in open beta, with GitHub Copilot positioned as a workflow tool for Unity projects. The focus is less on raw code generation and more …
A new arXiv paper tackles a practical pain point for technical artists and researchers: AI-generated graphical abstracts that can’t be easily edited. GenGA generates vector-based figures with hierarchical structure instead …
Godot developers now have a dedicated cross-platform launcher that can install, organize, and open projects from one place. GodotHub is free, open source, and ships for Windows, macOS, and Linux. …
Unity says interactive reviews in Unity Studio can cut the back-and-forth that plagues industrial design. The example centers on a fictional designer sharing browser-based 3D reviews so engineering, marketing, and …
Aseprite 1.3.18 is out as the new stable build, bundling a long list of crash fixes, workflow tweaks, and Lua API updates. The release also tightens timeline tagging, improves tile …
TypeScript 7 is here, and the headline change is brutal: Microsoft says the compiler is now 8–12x faster. The big shift is architectural, with the TypeScript toolchain moving from TypeScript …
Hi, I released a small Godot-focused workflow tool called Godot AI Guard Toolkit. It scans Godot project files and generates JSON/Markdown reports for risky code patterns, hardcoded values, role-boundary hints, …
AI coding assistants are becoming part of the everyday programming workflow, but the real value comes from using them as accelerators, not replacements. The practical win is faster iteration on …
Greetings, fellow masoch– erm, I mean DEVS! A question for you all: why build an app in Godot? Not “why pick it for games?” That part makes sense, but why …
GDStudio is a third-party Godot editor aimed at improving the day-to-day workflow, and it already looks close enough to be a practical alternative. The big catch is that it isn’t …
EA says generative AI is already cutting friction in its studios, with faster prototyping and shorter creative alignment loops. Laura Miele says the tools are removing tedious work and unlocking …
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