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46 items across game development

46 results

News

Skipping domain reload: faster iteration using the MethodReload feature

Unity says MethodReload can cut iteration time by skipping full domain reloads, letting developers keep moving without waiting for assemblies to reinitialize. The feature is aimed at faster edit-test cycles, …

Unity ·
unity iteration time domain reload hot reload workflow
News

I just steal other people's colors

Tim Ruswick says he sidesteps color-picking paralysis by borrowing palettes from art he already likes. For teams without a strong color sense, that can be a fast way to get …

Tim Ruswick ·
game-art color-palette art-direction workflow indie
News

The less you tell AI, the more it designs for you

Tim Ruswick says AI is better used as a production aid than a brainstorming partner, because the less direction you give it, the more it starts making design choices for …

Tim Ruswick ·
ai game design workflow creative process generative tools
News

Game Dev Is The New Gold Rush

Tim Ruswick says AI is turning game development into a new gold rush, with faster production and lower barriers across design, art, and porting. The practical takeaway for teams is …

Tim Ruswick ·
ai workflow prototyping indie production
News

talking AI w. Deeds (formerly in film distribution)

Freya Holmér talks AI with Deeds, a former film distribution professional, revisiting earlier debates and the practical tensions around using AI in creative work. For game teams, the useful angle …

Freya Holmér ·
ai workflow creative-tools game-development discussion
News

my thoughts on AI coding

Freya Holmér lays out a skeptical take on AI coding, arguing that the tools can speed up boilerplate but still fall short on real engineering judgment. For game teams, the …

Freya Holmér ·
ai coding workflow code review productivity
News

Meeting you where you work: Unity Plugin for Grok Build

Unity says its official plugin is now available for Grok Build, extending the same engine guidance already shipped for Claude Code and Codex. The plugin bundles 30+ Unity skills, works …

Unity ·
unity grok build ai tools coding agents workflow
News

AgenticCADedit: A Stateful, Tool-Mediated Agentic Approach to Multimodal 3D CAD Editing

arXiv cs.GR details AgenticCADedit, a stateful CAD-editing pipeline that lets multimodal requests be applied as small, verifiable actions instead of regenerating a full model each time. For game teams building …

Saptarshi Neil Sinha, Mika Silvan Goschke, Paul Julius K\"uhn, Arjan Kuijper, Michael Weinmann ·
ai tools 3d editing multimodal workflow technical art
News

How toolmakers like ARM work with devs, ft. Peter Hodges

Game Developer details how ARM’s Peter Hodges thinks about game development tools, with a side trip into the 1969 short Lemon. The conversation is most relevant to teams building or …

Game Developer Podcast ·
tools workflow optimization
News

The Official Unity Plugin for Codex

Unity has released an official plugin for Codex, giving OpenAI’s agent Unity-authored guidance for common engine tasks. That should make its answers more reliable for workflows like sprite atlases, URP …

Unity ·
unity codex ai tools workflow documentation
News

MOONWALK: Mediating Operations with Intent-Evidence-Action Alignment Across Junior-Supervisor Review Workflows in Animation/VFX Pre-Production

A new pre-production review system called MOONWALK targets one of animation and VFX’s chronic pain points: keeping junior artists, supervisors, and changing briefs aligned. It structures intent, evidence, and action …

Shih-Yu Lai, Wen-Fan Wang, Sai Ling, Shaune Jan, Bing-Yu Chen, Xiang Anthony Chen ·
animation pre-production workflow art-review ai-tools +1
News

No Pixel Left Behind: Filling Gaps in Anime Colorization

Anime colorization still burns time on tiny missed gaps, and a new tool called GapFill targets that pain point directly. Tested with 13 professional colorists, it improved gap-filling performance and …

Masahiro Kono, Akinobu Maejima, Yuki Koyama, Yotam Sechayk, Takeo Igarashi ·
anime colorization ai tools workflow technical art +1
News

Unity 6.6 Released

Unity 6.6 is out, bringing a batch of under-the-hood engine changes rather than the long-awaited Unity 7 leap. The headline feature is Content Directories, a more flexible way to organize …

Mike ·
unity content pipeline workflow
News

TailorCoPilot: Enabling Agentic Pattern Making with Version-Controlled State Tracking

TailorCoPilot turns garment pattern making into a state-tracked workflow that can be taught, replayed, and automated. The system pairs a version-controlled backend, TailorTrace, with an agentic assistant that improved completion …

Yuexin Sun, Zhaohui Wang, Ruiyang Liu, Demian Kong, Qian He, Gaofeng He, Huamin Wang ·
ai tools workflow version control knowledge capture generative ai +1
News

Game Dev Isn't Too Hard – You're Just Doing It Wrong

Tim Ruswick argues that most game dev frustration comes from process, not engine choice or raw discipline. He points to vague goals, bad task ranking, and avoidance of boring work …

Tim Ruswick ·
productivity project management solo dev workflow
News

5 tips for using GitHub Copilot with Unity

Unity’s in-Editor AI assistant is now in open beta, with GitHub Copilot positioned as a workflow tool for Unity projects. The focus is less on raw code generation and more …

Unity ·
unity github copilot ai tools open beta workflow +1

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