Unity says MethodReload can cut iteration time by skipping full domain reloads, letting developers keep moving without waiting for assemblies to reinitialize. The feature is aimed at faster edit-test cycles, …
Tim Ruswick says he sidesteps color-picking paralysis by borrowing palettes from art he already likes. For teams without a strong color sense, that can be a fast way to get …
Tim Ruswick says AI is better used as a production aid than a brainstorming partner, because the less direction you give it, the more it starts making design choices for …
Tim Ruswick says AI is turning game development into a new gold rush, with faster production and lower barriers across design, art, and porting. The practical takeaway for teams is …
Freya Holmér talks AI with Deeds, a former film distribution professional, revisiting earlier debates and the practical tensions around using AI in creative work. For game teams, the useful angle …
Freya Holmér lays out a skeptical take on AI coding, arguing that the tools can speed up boilerplate but still fall short on real engineering judgment. For game teams, the …
GamesIndustry.biz reports that generative AI is adding as much work as it removes for game studios, with leaders citing policy churn, data-leak risks, and employee anxiety. Some teams are using …
Unity says its official plugin is now available for Grok Build, extending the same engine guidance already shipped for Claude Code and Codex. The plugin bundles 30+ Unity skills, works …
arXiv cs.GR details AgenticCADedit, a stateful CAD-editing pipeline that lets multimodal requests be applied as small, verifiable actions instead of regenerating a full model each time. For game teams building …
Saptarshi Neil Sinha, Mika Silvan Goschke, Paul Julius K\"uhn, Arjan Kuijper, Michael Weinmann·
Game Developer details how ARM’s Peter Hodges thinks about game development tools, with a side trip into the 1969 short Lemon. The conversation is most relevant to teams building or …
Unity has released an official plugin for Codex, giving OpenAI’s agent Unity-authored guidance for common engine tasks. That should make its answers more reliable for workflows like sprite atlases, URP …
A new pre-production review system called MOONWALK targets one of animation and VFX’s chronic pain points: keeping junior artists, supervisors, and changing briefs aligned. It structures intent, evidence, and action …
Shih-Yu Lai, Wen-Fan Wang, Sai Ling, Shaune Jan, Bing-Yu Chen, Xiang Anthony Chen·
Anime colorization still burns time on tiny missed gaps, and a new tool called GapFill targets that pain point directly. Tested with 13 professional colorists, it improved gap-filling performance and …
Unity 6.6 is out, bringing a batch of under-the-hood engine changes rather than the long-awaited Unity 7 leap. The headline feature is Content Directories, a more flexible way to organize …
TailorCoPilot turns garment pattern making into a state-tracked workflow that can be taught, replayed, and automated. The system pairs a version-controlled backend, TailorTrace, with an agentic assistant that improved completion …
1BitDragon 5 has landed after nearly three years in development, and it’s a meaningful step up for indie teams that need music fast. The update expands the tracker-style tool to …
Tim Ruswick argues that most game dev frustration comes from process, not engine choice or raw discipline. He points to vague goals, bad task ranking, and avoidance of boring work …
AI in games is moving from buzzword to workflow, and this conversation puts the focus on how developers actually use it. David “Rez” Graham and Luke Dicken dig into AI …
A Gamescom Dev Conference survey of 100 speakers found broad hesitation around generative AI, even as many expect it to reshape staffing and job roles within three years. Developers are …
Unity’s in-Editor AI assistant is now in open beta, with GitHub Copilot positioned as a workflow tool for Unity projects. The focus is less on raw code generation and more …
Unity·
unitygithub copilotai toolsopen betaworkflow+1
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