Blog
Real-time hydraulic erosion using compute shaders - OpenGL
buzzelliart
·
particles
computeshaders
hydraulicerosion
erosion
2 items across game development
2 results
Improved bloom + experiments with adaptive exposure. Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here:...
GameDev.net uses cookies to ensure you have the best experience on our platform. Learn more