Why Small Games Take WAY Longer Than You Think
Tim Ruswick argues that “make small games” is bad shorthand: tiny projects still carry most of the same production overhead as larger ones. He says the real challenge is depth …
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Tim Ruswick argues that “make small games” is bad shorthand: tiny projects still carry most of the same production overhead as larger ones. He says the real challenge is depth …
Tim Ruswick walks through 23 abandoned prototypes from the last decade, turning each one into a compact lesson in what did and didn’t work. For developers, the value is in …
Tim Ruswick points to ElevenLabs as a way to generate sound effects for games, framing it as a fast option for teams that need custom audio without building a full …
Tim Ruswick distills 20 years of game dev mistakes into seven recurring traps that can quietly kill projects. The biggest lessons: stop overbuilding tools, avoid secret solo work, and know …
Ars Technica details Meta’s Pocket, a mobile app that turns prompt-only “vibe coding” into shareable interactive gizmos. For game developers, the appeal is fast prototyping without touching code, but the …
Ubisoft has launched Player Council, a new platform meant to pull players into earlier stages of development. Members will be invited to try early concepts, prototypes, and live experiences, giving …
A coffee-break joke at Elegant Horse Studios turned into Driving Is Hard, a physics-heavy rage game built around a bathtub on wheels. The team briefly prototyped mouse-only steering, found it …
GMTK Game Jam 2026 is now in motion, with the community once again building games around a shared design constraint. The event’s real value for developers is the sheer volume …
Game Maker's Toolkit highlighted 20 standout entries from GMTK Game Jam 2026, where more than 10,500 games were built around the theme “Count Down.” For developers, it’s a useful snapshot …
Splatoon Raiders began life as a tower defense prototype before Nintendo steered it back toward the series’ core strengths. Director Yoshihiko Ito says the team used early experimentation to test …
GMTK Game Jam 2026 now has its theme locked in, giving teams a concrete creative constraint to build around. For developers planning a jam entry, that means the design space …
Starting with a prototype can change the entire shape of a game. Tim Ruswick says he initially treated prototypes like a rough demo to build after the “real” idea was …
More than 100 Steam releases can trace their origins to GMTK Game Jam prototypes, underscoring how a tight constraint sprint can become a commercial starting point. The latest showcase spotlights …
Meta has quietly launched Pocket, an experimental AI app that lets users generate and share interactive mini games from text prompts. For game developers, it’s another signal that prompt-driven creation …
EA says generative AI is already cutting friction in its studios, with faster prototyping and shorter creative alignment loops. Laura Miele says the tools are removing tedious work and unlocking …
Unity is pitching a faster path for teams that need interactive product demos before full production. A solutions engineer can now assemble tailored experiences in Unity Studio without coding, then …
Crystal Dynamics says it’s using generative AI only for early prototyping, mainly to visualize ideas before committing dev time. The studio says final Tomb Raider content is still human-created, but …
GMTK Game Jam is coming back in 2026, which is useful if your team uses jams to prototype mechanics, test pipelines, or recruit collaborators. The only concrete detail here is …
Unity’s AI open beta now includes a 3D Object Generator that turns text prompts or reference images into static mesh prefabs inside the Editor. It’s aimed at fast prototyping of …
A narrative designer spent 30 days learning Godot from scratch and building a game, which makes this a useful reality check for anyone assuming engine-switching is mostly about syntax. The …
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