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prototyping

36 items across game development

36 results

News

AI built a whole mining game by itself in 36 minutes

Tim Ruswick says an AI assembled a complete mining game in 36 minutes, including art, sound, music, and a fix for the genre’s usual mining loop pain point. It’s not …

Tim Ruswick ·
ai prototyping indie procedural content
News

The New Rules of Game Dev (2027)

Tim Ruswick argues that AI is changing game development by making idea generation, prototyping, and iteration far cheaper, but also easier to overdo. The practical edge now comes from taste, …

Tim Ruswick ·
ai prototyping design production
News

October Free GameDev Assets Round-Up #2

GameFromScratch details Epic Games’ latest Fab giveaway: three free assets are available from October 20 through November 3, and once claimed they stay in your library permanently. For teams prototyping …

Mike ·
epicgames free assets unreal unity marketplace +1
News

I Cloned a Real Steam Demo to See How Easy It Is

Tim Ruswick tested how far AI can go in cloning a real Steam game, using a single sentence, the Steam page, and the actual demo as prompts. The results got …

Tim Ruswick ·
ai game cloning indie development steam demo prototyping +1
News

Game Dev Is The New Gold Rush

Tim Ruswick says AI is turning game development into a new gold rush, with faster production and lower barriers across design, art, and porting. The practical takeaway for teams is …

Tim Ruswick ·
ai workflow prototyping indie production
News

Unity Announce Unity Spark Game Engine

GameFromScratch reports that Unity Spark has been revealed as a new Unity-powered engine tied to Google Labs’ Playground launch. It’s pitched as a simpler way to make and share games, …

Mike ·
unity google labs accessibility prototyping web games
News

Why we built Unity Spark

Unity says Unity Spark is a browser-based way to make and share games with no prior Unity or game development experience required. The pitch is clearly aimed at lowering the …

Unity ·
unity browser-based development game creation accessibility prototyping
News

Why Small Games Take WAY Longer Than You Think

Tim Ruswick argues that “make small games” is bad shorthand: tiny projects still carry most of the same production overhead as larger ones. He says the real challenge is depth …

Tim Ruswick ·
indie steam scope game-design production +1
News

Game Dev Mistakes I Made From Abandoned Prototypes

Tim Ruswick walks through a decade of abandoned prototypes and the mistakes that kept them from becoming shippable games. The recurring pattern is familiar to experienced devs: chasing novelty, overbuilding …

Tim Ruswick ·
prototyping indie game-design scope-creep production
News

20 years of game dev mistakes in 12 minutes

Tim Ruswick distills 20 years of game dev mistakes into seven recurring traps that can quietly kill projects. The biggest lessons: stop overbuilding tools, avoid secret solo work, and know …

Tim Ruswick ·
indie prototyping iteration tools playtesting +1
News

Pocket's AI made my game ideas real. Now Meta controls the results.

Ars Technica details Meta’s Pocket, a mobile app that turns prompt-only “vibe coding” into shareable interactive gizmos. For game developers, the appeal is fast prototyping without touching code, but the …

Kyle Orland ·
meta ai tools vibe coding prototyping mobile apps +1
News

Driving Is Hard: How a Coffee-Break Joke Became a Bathtub Rage Game

A coffee-break joke at Elegant Horse Studios turned into Driving Is Hard, a physics-heavy rage game built around a bathtub on wheels. The team briefly prototyped mouse-only steering, found it …

john sherwood, 3rd Party Product Specialist ·
indie xbox game-design prototyping physics +1
News

Playing GMTK Game Jam 2026 Games!

GMTK Game Jam 2026 is now in motion, with the community once again building games around a shared design constraint. The event’s real value for developers is the sheer volume …

Game Maker's Toolkit ·
gamejam indie development prototyping scope control gmtk
News

My Favourite Games From GMTK Game Jam 2026

Game Maker's Toolkit highlighted 20 standout entries from GMTK Game Jam 2026, where more than 10,500 games were built around the theme “Count Down.” For developers, it’s a useful snapshot …

Game Maker's Toolkit ·
gamejam indie itchio design prototyping +1
News

Splatoon Raiders started off as a tower defense game

Splatoon Raiders began life as a tower defense prototype before Nintendo steered it back toward the series’ core strengths. Director Yoshihiko Ito says the team used early experimentation to test …

Diego Argüello ·
splatoon nintendo prototyping tower-defense game-design +1
News

The GMTK Game Jam 2026 Theme is...

GMTK Game Jam 2026 now has its theme locked in, giving teams a concrete creative constraint to build around. For developers planning a jam entry, that means the design space …

Game Maker's Toolkit ·
gamejam gmtk itchio indie development prototyping

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