AI built a whole mining game by itself in 36 minutes
Tim Ruswick says an AI assembled a complete mining game in 36 minutes, including art, sound, music, and a fix for the genre’s usual mining loop pain point. It’s not …
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Tim Ruswick says an AI assembled a complete mining game in 36 minutes, including art, sound, music, and a fix for the genre’s usual mining loop pain point. It’s not …
Tim Ruswick argues that AI is changing game development by making idea generation, prototyping, and iteration far cheaper, but also easier to overdo. The practical edge now comes from taste, …
GameFromScratch details Epic Games’ latest Fab giveaway: three free assets are available from October 20 through November 3, and once claimed they stay in your library permanently. For teams prototyping …
Tim Ruswick tested how far AI can go in cloning a real Steam game, using a single sentence, the Steam page, and the actual demo as prompts. The results got …
GamesIndustry.biz reports that Dragon Quest creator Yuji Horii has made a new text-based police interrogation game with AI in about 30 minutes. He says the workflow can let solo developers …
Tim Ruswick says AI is turning game development into a new gold rush, with faster production and lower barriers across design, art, and porting. The practical takeaway for teams is …
GameFromScratch reports that Unity Spark has been revealed as a new Unity-powered engine tied to Google Labs’ Playground launch. It’s pitched as a simpler way to make and share games, …
Game Developer reports that Unity has unveiled Unity Spark, a prompt-based creation tool built for Google’s AI game platform. The collaboration points toward faster prototyping and lower-friction content generation, though …
Unity says Unity Spark is a browser-based way to make and share games with no prior Unity or game development experience required. The pitch is clearly aimed at lowering the …
Tim Ruswick argues that “make small games” is bad shorthand: tiny projects still carry most of the same production overhead as larger ones. He says the real challenge is depth …
Tim Ruswick walks through a decade of abandoned prototypes and the mistakes that kept them from becoming shippable games. The recurring pattern is familiar to experienced devs: chasing novelty, overbuilding …
Tim Ruswick points to ElevenLabs as a way to generate sound effects for games, framing it as a fast option for teams that need custom audio without building a full …
Tim Ruswick distills 20 years of game dev mistakes into seven recurring traps that can quietly kill projects. The biggest lessons: stop overbuilding tools, avoid secret solo work, and know …
Ars Technica details Meta’s Pocket, a mobile app that turns prompt-only “vibe coding” into shareable interactive gizmos. For game developers, the appeal is fast prototyping without touching code, but the …
Ubisoft has launched Player Council, a new platform meant to pull players into earlier stages of development. Members will be invited to try early concepts, prototypes, and live experiences, giving …
A coffee-break joke at Elegant Horse Studios turned into Driving Is Hard, a physics-heavy rage game built around a bathtub on wheels. The team briefly prototyped mouse-only steering, found it …
GMTK Game Jam 2026 is now in motion, with the community once again building games around a shared design constraint. The event’s real value for developers is the sheer volume …
Game Maker's Toolkit highlighted 20 standout entries from GMTK Game Jam 2026, where more than 10,500 games were built around the theme “Count Down.” For developers, it’s a useful snapshot …
Splatoon Raiders began life as a tower defense prototype before Nintendo steered it back toward the series’ core strengths. Director Yoshihiko Ito says the team used early experimentation to test …
GMTK Game Jam 2026 now has its theme locked in, giving teams a concrete creative constraint to build around. For developers planning a jam entry, that means the design space …
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