Devs hate tutorials, but players see them first
Tim Ruswick points out a familiar trap: tutorials are often the first thing players experience, even when teams treat them as low-priority work. For developers, that means onboarding, UI clarity, …
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Tim Ruswick points out a familiar trap: tutorials are often the first thing players experience, even when teams treat them as low-priority work. For developers, that means onboarding, UI clarity, …
I’m sharing a design note from Ancoach Studio’s Necromancer: Undead Legion RPG, a solo-developed action RPG. The central question is what to do with an enemy’s corpse: turn it into …
Tim Ruswick argues that AI will flood Steam with competent games, making design the main way indies stand out. He points to the risk of samey defaults, then frames strong …
Tim Ruswick argues that “finish my game” is too vague to drive progress, especially for indies juggling scope and motivation. The practical move is to pick one thing that would …
GamesIndustry.biz argues that games are too often blamed for kids’ mental health struggles when the real issue is context, not play itself. The piece points to games as a source …
XBox Wire says Echo Weaver is out now on Xbox Series X|S, PC, and Game Pass, bringing a knowledge-driven metroidvania to players today. Moonlight Kids built the loop around learning …
The third semester of Game Design school started on Monday, but quite a lot happened with the game over the week(end) before. I have invested a lot of time into …
With a two-month deadline, I’d define the submission as one short encounter: movement, one enemy, a win/lose screen and a restart button. Build that on the Android phone early, before …
Hi, it does not seem to work, but you can add me: quentin3075.
Riccardo Rivera wrote: thanks a lot for your efforts, it is my first too my role was dev too, so you can message me if you like to join there …
Hi Toushif I am interested in your project. I can help with sound design, music composition, perhaps 2D art, VFX, writing and game design. I have a university diploma in …
Two months for your final project? You don't know the language, you don't know the tools, you don't know the device, and you're trying to hang your academic career's final …
XBox Wire says The Walking Dead: Streets of Survival is out now on Xbox Series X|S and PC, with XPA support and shared saves. Trailmark Games built it as a …
Game Developer says Harvey Smith and Ben Horne are building Black Pony Immersive around the case for immersive sims. The pair frame the genre as still commercially and creatively viable, …
It Doesn't Sound Bad A Psychological Horror / Mystery Game You hear the dead. But you don't know who's listening. I'm Toushif Reza, working with Ayzron Studio, and I'm currently …
Hi everyone! I’m a beginner with Unity, and I’d really appreciate some advice from more experienced developers. For my final project at my institute, I have about two months to …
WorldsGL is a custom game engine tool I developed with Python/Java and OpenGL libraries. Visit the official website of the project for downloads & more info!
XBox Wire details MegaPals, a Jackbox Party Pack 12 game built around word association, personality-quiz energy, and matching with the player who thinks most like you. The twist is that …
Hi Toushif, I came across your post about BALANCE and the systems-driven approach immediately caught my attention. I'm a game developer, programmer, and systems designer with a fairly broad technical …
Hi! I’ve been working on Contrail: Airline Sim, a single-player airline management game that started as something I really wanted to play myself. There’s already a playable build with flight …
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