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76 items across game development

76 results

Forum Topic

Cursor Wars — What if your cursor was the player?

I've been working on a multiplayer browser game where the player is literally a mouse cursor. It has factions, real-time combat, health, kills, chat and a minimap. The project is …

Ron_cool ·
indie 2D Mobile mobilegame platformer
Forum Post

Reply in: Terraclast: GPS MMO mobile strategy game

Yeah that's why I've created bots. I know it sounds bad, but they behave like real players. Each player has 3 bots created close to his starting location. They have …

zedna ·
react native Mobile indie MMO game
Forum Post

Reply in: Terraclast: GPS MMO mobile strategy game

This is an interesting concept. Combining location-based gameplay with MMO strategy has a lot of potential, especially if exploration and territory control feel rewarding. One thing I'd consider is how …

Unity Source Code ·
react native Mobile indie MMO game
Forum Post

Reply in: Unreal Engine & Unity Game Developer

Welcome, Mike! It's great to have another Unity and Unreal developer in the community. Your experience across gameplay programming, AI, multiplayer, and optimization sounds interesting. I mainly focus on Unity …

Unity Source Code ·
unreal-engine Unity Mobile indie MMO
Forum Topic

Unreal Engine & Unity Game Developer

Hi everyone! I'm Mike, a game developer and founder of Mike_Studio. I primarily work with Unreal Engine and Unity, focusing on gameplay programming, multiplayer systems, AI, UI/UX, optimization, and technical …

Mike_studiopro ·
unreal-engine Unity Mobile indie MMO
Forum Topic

Terraclast: GPS MMO mobile strategy game

Hi everyone! I've been working on a hobby project called Terraclast, a location-based MMO inspired by games like Travian, but with a post-apocalyptic strategy focus. The idea is simple: 🌍 …

zedna ·
react native Mobile indie MMO game
Forum Topic

Can time of day or live events distort mobile game ad revenue?

For mobile games that monetize with ads, I’m starting to think daily averages can sometimes hide the real cause of a revenue drop. A simple example: A game’s users are …

ecpm_insights ·
Mobile Monetization Analytics admob gamedev

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