A new mobile application is now available on Google Play. The app is designed to provide a useful, engaging, and easy-to-use experience for Android users, with ongoing improvements and updates …
I've been working on a multiplayer browser game where the player is literally a mouse cursor. It has factions, real-time combat, health, kills, chat and a minimap. The project is …
Hi everyone, I’ve just released eCPM Bazaar on Google Play. I built it around a problem that comes up often with small mobile games and apps: revenue changes, several metrics …
Hi, I'm looking for an experienced game developer to help revive an existing multiplayer mobile card game project called Crazy Blackjack. This is an existing game rather than a new …
I've been building Yieldwatch, a small tool that watches mobile game ad revenue and App Store sales automatically and flags when something looks off, so you're not the one who …
Learn how to build a maintainable Unity In-App Purchase (IAP) architecture using a Purchase Manager, ScriptableObjects, an event-driven design, restore purchases, and production-ready testing practices. This tutorial focuses on software …
Yeah that's why I've created bots. I know it sounds bad, but they behave like real players. Each player has 3 bots created close to his starting location. They have …
This is an interesting concept. Combining location-based gameplay with MMO strategy has a lot of potential, especially if exploration and territory control feel rewarding. One thing I'd consider is how …
Welcome, Mike! It's great to have another Unity and Unreal developer in the community. Your experience across gameplay programming, AI, multiplayer, and optimization sounds interesting. I mainly focus on Unity …
Hi everyone! I'm Mike, a game developer and founder of Mike_Studio. I primarily work with Unreal Engine and Unity, focusing on gameplay programming, multiplayer systems, AI, UI/UX, optimization, and technical …
Rigonix Third Person Controller is Now Available! Play the WebGL Demo | WINDOWS | Android Hi everyone, After months of design, development, and testing, I'm excited to share my latest …
Hi everyone! I've been working on a hobby project called Terraclast, a location-based MMO inspired by games like Travian, but with a post-apocalyptic strategy focus. The idea is simple: 🌍 …
Hi everyone, I’m looking for three mobile game developers who have recently seen an unexpected change in AdMob or mediation revenue. You do not need to test or install anything …
That sounds like a thoughtful direction. I especially like avoiding synthetic benchmarks until the cohort is real. Showing the confidence or baseline quality in the alert could be a useful …
@ecpm_insights Thank you, this is the kind of feedback I was looking for. On the evidence trail, I had implemented it previously. Every anomaly has an impact correlated with the …
The “is this us or the market?” question is exactly where I would start. For a useful alert, I would want a short evidence trail rather than only a market/self-made …
I have been developing Yieldwatch for individuals and small studios monetizing via AppLovin MAX. This concept basically states that instead of going into the dashboard after you saw a problem, …
For mobile games that monetize with ads, I’m starting to think daily averages can sometimes hide the real cause of a revenue drop. A simple example: A game’s users are …
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